Ladder rank mean nothing except in 1vs1. In automatch, you never know with who you're matched. And if you prefer having fun in 4vs4 with friends who are not yet «champions» your playcard will be a lot less stellar. But it also that don't mean someone don't know the game...
And you don't need you look at someone playcard to know it's level of understanding, often just reading a few lines say it all...
Balanced old factions;
New playtested factions;
A way to insure that Relic make enough money to keep the game running for a long time;
Tournament tools through steam integration;
A well thought voice chat system;
Bug free as possible;
Performance optimizations;
Better communications with the community;
Better CPU AI;
Pre-game launch way to chat with the team;
More balanced maps, tuned for the size of the match;
Options to enable/disable mods and community maps in automatch.
The worst part is that you're saying this with a straight face, and staunchly believe that you're right. You know who you remind me of? Countless politicians who tell lies to the People's faces, while doing so with a straight face. The facts are in this thread...facts that you refuse to acknowledge because it would damage your faith in Relic.
No need since the evidence is in this thread. Your arguments have been countered by several people in this thread who actually know what they're talking about, and can type proper sentences.
I did read your posts and most of it is incoherent/broken English. If you can't type proper sentences, then you might think about getting a human translator so we can actually understand what you're typing. Unlike you, i'm English and have a strong grasp of the English language, and I can say for certain that most of your "sentences" don't make sense.
Right, I think it's clear that you have no fucking idea what you're saying. An avid CoH2 player killing CoH2? Great fucking logic there, mate.
I've fought self-righteous bastards before, so i'm quite good at dealing with people like you.
I just did, so what now tough guy?
How bout fuck off?
Your immature childish gibberish don't worth any more replies for my part....
Yes, I did. Did you even read my post or did you hastily press the reply button once you saw the word "CoHO", and proceed to type incoherent phrases.
Good for you?
Great, although i'm not sure why you've felt the need to bring up how you find CoHO to be one the best rts games, when the current argument was about concurrent players, the balance of the game and the transaction model Relic decided to use for CoHO.
Rich isn't the word I would use. Matches were different for the worse but of course the casual simple-minded players didn't notice.
CoHO died because of the transaction model they used, the balance was horrible and a low playerbase that consisted of casuals who found VCOH too hard. Sure though, why not ask Quinn Duffy, right? I mean, it's not like he's one of the senior members of Relic...since we're at it, why don't we ask the CEO of Lockheed and Martin if they think their business is doing good.
CoHO wasn't a major game and why you're portraying it as such is beyond me; it was a low budget experiment and if you can't see this then i'm done talking you.
Utterly wrong but i'm not surprised. Their economic model they used for CoHO was never and currently isn't the basis for the economic models other game devs use. If Relic was smart, they would've used the Dota 2 economic model, but they opted for one simply wasn't sustainable and anti-consumer.
Stop getting angry when people call you out on your bs, and maybe you won't receive such hostility. I live in Canada like you, so if you want we can settle this in real life with a street brawl. We can settle our differences that way like men.
If Relic can't make enough money to sustain CoH2, then i'm not going to lose any sleep since I've bought content for CoH2 that I feel is worth it; it's up to Relic to make content that the consumer feels is worth purchasing. Also, do you have any evidence of people on this community wanting CoH2 to die? It's a rather bold claim and I'll need evidence for that.
Well well who is getting angry when the facts are not on his side, ask Duffy himself and stop spreading falsehood, propaganda and nonsense.
And read all my posts again if you can ever understand them...
It's people like you that kill good games. Games are made for everyone, not just for your own little special tastes.
I've been playing RPG games for the last 25 years, so i know something about fighting little trolls...
Next time you quote me with your BS, i won't be that nice.
I spelt your name wrong indeed(And I'm not going to fix it), but I think you know that I was referring to you in my post. My post is absolutely right though and I didn't misquote anything; you despise the competitive CoH community and will do anything to see it erased from existence, hence why you compared competitive CoH players to the Taliban. Unfortunately for you, Relic relies on both the competitive CoH community as well as the single player community, so the competitive CoH community won't be dead anytime soon thankfully.
@ Voltar
CoH Online was a failure of epic proportions. It got shut down almost immediately because the transaction model they used was the wrong kind and implemented horribly, the balance was a disgrace...actually scratch that, I don't think there was any semblance of balance in CoH Online. I played CoH Online myself and I was there when it got shut down; the average amount of players was around 1500 whenever I played, and apparently my estimate of the playerbase isn't off since several people have also stated that the average amount of users online at any moment was around 2000.
CoH Online was a failure commercially, and just an outright disaster for competitive players and anyone who defends it needs to re-educate themselves.
Did you even play it ? How much time did you play it ?
I did play it at least 4 hours everyday during all the time the beta was up.
It's still for me and for many of my friends the best RTs ever made...
The meta was so rich that no game was exactly the same.
COHO died only because THQ was dying and they could not support the development costs and the support for such a huge game (Ask Quinn Duffy)
The financial model was a precursor (2009) and needed to be tuned. Many games now use nearly the same economic model.
Stop bitching when you know nothing.
If Relic don't find a way to make enough money, CoH2 will close. and VCOH too....like COHO did... But i think that some of you would be rather happy it that would happen.
I know, you know, that you were part of a select band of 8 who agreed to play in the Harlequin CoHO tournament, before CoHO collapsed. Remember? With Nystrom, Audemed, ProPipe, Johny Crypton from the Czech Republic, AFKNinja (from NZ), Alphonse Rebain (SP?) from Estonia, Robert Taylor?
All power to your elbow It was an enjoyable spectable