Thanks everyone for your time, it's was very appreciated !
Long live to COH2, the king of team RTS ! |
#1 Good idea, but still need to be playtested to see if that impact more the balance then intended.
#2 Very good ! Abused to often.
Thanks |
Well i got a good idea of what the objections are and why they are made.
Thanks everyone, i said everyone for your time, it's was very appreciated ! |
YAY..this suggestion would be good if it would change the space between squad members, not the squads.
If players tend to mass-move their army by a few clicks, it must have a downside (AOE weapons/lack of micro)...this idea denies both of it.
This will only help "blobbers" more to "skill" their way forward. Sorry; I don't think players want to see 3 volks or obers attacking (3 clicks only) without the risk of AOE insta-wipe. So we'd have "spacing between squads" guys instead of blobbers...which would only cause more frustration to counter.
I understand. But you could still use terrain features and good positioning to defend yourself.
Thanks for your time. |
It would help blobbing because what currently counters blobs is artillery, area of effect weapons, demo charges, etc. These weapons work best the closer the infantry is together. With the function you suggest, people will be free to move large groups of units simultaneously (which means together, at the same time) while taking minimum risk against anti-blob weapons, due to their better spacing.
So people would still just move all units as one, they just will now be harder to counter with things originally intended to counter them.
Like Inverse said, you can achieve the same result this feature would apply by simply microing better/faster.
But i'm as much against clickfests than i'm against blobbers or random.
But i understand you point. But i still don't think a formation tools would be really help blobbers that much because the terrain would still be there.
Multiple squad wipe on a clear field while they move is bad (random), but on choke point is nice (bad play).
Thanks for your time. |
So if CoH2 isn't about high APM, then it should be easy to achieve APM high enough to control units properly, yes? Even in CoH, where top players don't care enough about mechanics as they should, I guarantee you that there isn't a single high-level 1v1 player who has a problem with this. Not one. Again, two actions per move command is nothing.
This isn't random at all, it's properly rewarding good play and punishing bad play. Are you not good enough to micro a few units in an extremely simple way? Yes? Well, you're going to lose more often. And if you practice and improve, you're going to lose less often. Problem solved.
Thanks for you comments.
P.S it would be great to watch you actively microing you units on the COH2 battlefield. I could learn a lot faster then by reading it only. |
Basically what you're asking for is something that would make blobbing incredibly easy, and it would only encourage the usage of grouped units moved simultaneously together.
When I first read thread title, I thought you were asking for something to toggle individual squad's spacing of it's members/entities, to avoid stupid unit pathing/getting oneshotted.
But no, what you're asking for is a blobber's dream tool. So no thanks.
Sorry, but i don't see how it would help blobbing ? (I rather see it as deblobbing function )
And you could not hate blobbers more than me. ( it make the game look very bad)
For in squad spacing toggle function, it would be nice and i already propose it. But i had the same kind of comments i did receive for this thread.
Thanks for your thoughts ! |
Not sure what you read, but that sounds like a pretty standard suggestion on how to improve to me You'll never get better if you blame the game systems instead of recognizing and improving on your deficiencies as a player. CoH2 is a very simple game mechanically, it's very easy to reach a level of APM where extremely basic unit control problems like the one you're complaining about in this thread are extremely easy to deal with.
This is not about me... It's about wipes that randomly happen in too many high ranking matchs i watched.
When a 3 squad's wipe randomly happen, that kill/win the match. Less random = more fun.
Coh2 is not about APM as much as other RTS (it's why i like it). It's rather about making the good decisions and how to implementing them correctly.
Thanks for your comments. |
It rewards bad play, so no.
I'm rather thinking that would help less experienced people getting into the game without removing any tactical or strategical aspects of it.
Thanks for your comments ! |
Would just help with blobbing your units forward with one click without incurring the intended penalty of having your units be more vulnerable to AOE. Would be hard to code to act naturally whenever there is not enough space to fit the squads through in the "formation".
I wouldn't want to see this.
Maybe they would not respect their formation if they can't. (ex : choke point )
That's a better comment.
Thanks ! |