As CAS You will have all the munition you want, you can mine, build bunkers, build alot of infantry and equip them properly, air off-maps, all the tanks you want... oh wait.
On a more serious note. Counters:
1. build tanks;
2. build 120s /artilery / katiushas, whatever ballistic weapon you want;
3. plant mines and/or demo charges;
4. build AA;
5. any 2 points from above used together.
As long as allied have their cheesee strategies, CAS should exist too. Now you can / thread
P.S. I am just curious, did you ever use CAS? Like, even once?
Edit: I can bet all my money that after CAS will be nerfed - and it will - the next targeted ostheer commander will be assault support. That strafing run has staying power it does not take 2 seconds like in CAS case and the allied blobbers will be so unhappy.
We been playing Axis lately and CAS is my favorite. Axis are so fun to play. I understand why they are so liked. Anyone who have played both side in 4vs4 can see that Axis are a lot easier and much more rewarding.
So for me Axis = Fun,easy to play, versatile and powerful.
Allies = Redundant, harder to play, have some good units and you must like to suffer. (like me)
For the sake of COH2, this must change, both should be fun and as powerful as the other side.
Plz don't nerf the CAS cmdr cause it's so fun to play with, rather add some allies cmrds with good stuff.
Allies fun factor must be improved.