@Sluz: I think the linear nature of Ost teching and builds provides a stronger base with which to react. You generally have everything you may need readily available, if you can micro well enough to have resources to purchase them.
Conversly, and asymmetrically to this, as Sov, you need to deliberately choose those options, to have them available. When you have chosen them, they perform slightly better, overall, than Osts generalised equivalents, at those specific tasks. The micro challenge comes in, at making use of those specialised choices, specifically for those tasks vs Osts more generalised options.
Now, there are an number of theoretical situations one can setup, artificially, for discussions sake, to demonstrate that that doesnt pan out, but I think that is the underlying design precept, and one that should be remembered when gauging IF Sov units and Ost units, asymmetrically, are actually following that central design concept, or not.
Units like the T70, for which Ost has no light tank equivalent. Or the SU76 as a glass cannon artillery option, and ZiS Barrage, are all indicative of this underlying versatility concept that Im proposing is the case.
I think there are problems on Sov with the tech division between t2 and t3, which are actually lateral, rather than progressive. There is something problematic in the unit division between these two buildings, that leaves Sov vulnerable to Osts solid and comprehensive, and generalised, teching. If you make the wrong choice, you are fucked, whereas with Ost, you can srill build counters and initiative units feom your existing tech base.
please tell me where exactly you see the soviet units performing better than the german counter parts? German mortar is better than standard soviet mortar, grens are better than cons, the mg42 is agree'd to be better than maxim, soviet sniper is better sure, but ALL german armor is better than the soviet counerparts, the pak is better than the zis although the zis has a high cost barrage it can use to maybe almost kill 1 squad...
I dont see this fairy tale game your talking about. Where is the trade off we get for having half of our army unavaliable to us during the game while german never has to make such a choice? Where is the trade off for, as others have said, needing more skill/micro to play soviet? I dont see any trade off except larger squad sizes, but they still have less armor/hp...
the only cases youi can come up with where soviets have more 'options' in thier abilities are a few rarely used units like the su76 barrage (which does not do much dmg at all), the zis, and the t70. Mind you, you DO get a light tank pretty much in the flame half track and upped gun scout car, and you get them far before we can get a t70.
Its all nonsense your defending something that cannot be defended right now, the game needs balancing. And you barely play the game so how would u know and why do you always argue on every balance discussion when your experience is in low rank/tier play?
as ive said before, im decently high rank with BOTH factions, and if it was the other way around id argue that soviet be nerfed.
and to add to the other discussion of soviet flexibility possibly coming from call ins.... Germans have just as many call ins if not more now with the new commanders. Giving them even more strategies to use.