I like pairing Fusiliers with the MHQ (For the fuel to muni conversion). The build revolves around using infantry heavily, and relying on combined soft-counters.
Sturm, Volks, Kubel, Volks, Volks, MHQ, Puma, Fusilier, Fusilier. I tend to upgrade 1 shrek, and then save my muni for G43s. Turn on the Fuel -> Muni conversion after the puma, and get the G43's out ASAP. You will have a large infantry force to capture territory, occupy buildings, and harass the enemy. I tend to forego Obersoldaten with this build, but you can always get one later if you need more long range firepower.
Sturm Offizier I have mixed feelings on. Its very good, without a doubt, but you must be smart about using it. I like to assign it to control group 1 and micro it like a sniper - always near my forces, never in the fray. Close enough to buff units without blobbing.5
I tend to stick with the MHQ for a while. A Puma and 2-3 shreks, properly micro'd, is very effective at keeping enemy armor at bay. Throw in a raketen later in the game if you're worried you won't have enough to fight off vehicles. I like getting a Walking Stuka out as well, but its optional against some allied builds. |

Haha, actually, the chain of events was I clicked on the link from COH2.ORG
It mostly amused me because they gave me an ad for asian girls, and then cougars looking for young men, and then young woman who want an older man. They really want me to find a lady! |
This thread is probably more suited for "Site Feedback."
Also, bookmark this page: http://steamcommunity.com/app/231430 |
Just keep moving, that's about it. |
The ring is their firing range, sight range is slightly less than that. Any cover gives them camo, but of course heavier cover provides more protection. I would not suggest capping behind the lines.
Hold fire is good if you aren't watching them closely. They sometimes walk forward when you click for no reason, sometimes its a misclick and you it the ground, other times it seems like a bug. Using attack move helps them move in to shoot, without continuing walking.
They are a high-risk high-reward unit. If playing soviets you should pair them with guards and cons so light vehicles can't get them. Against OKW a scout car will protect you from kubel.
In general, snipers are best used by taking a shot, and then kiting the enemy by walking away. If they follow, keep going for a bit, and then stop to shoot. If they dont follow, go right back for them. |
Wow dude. If that's the impression from my post you couldnt be more wrong and in fact I'm quite offended.
Just lock this thread please. Like I said before this was just gonna turn into a flame war.
The problem is larger than just this thread, and I accused you of nothing. |
The post was meant in jest, even if it wasn't all that amusing. There is no need for people to come in here and act a fool. Many of you take balance issues too personally.
Losing or winning a game as [insert faction] does not mean it's balanced or unbalanced.
The number of games someone has played does not necessarily make their point invalid.
Pretending you're a master debater by calling out other peoples fallacies (while simultaneously using them yourself) does not automatically make them wrong, and you right.
I am tempted to lock this thread, but my faith in you lot is great, if ill-advised. Keep it together folks. |
That's not true, Allies were mostly OP in VCOH teamgames, especially after OF. But even in the time of super Roo's it wasn't comparable to ridiculous disparity as lately.
(it was extremely hard to survive as axis team early-mid game when there were skilled teams involved) 1/3 win ratio for Axis
I don't think he was factoring in coh1, we're talking about coh2. |
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