If we are to compare just vCoH and CoH2 - then yes the games has become more arcady, more DOWish if you will.
CoH2 does hoever require more tactics then most other RTS games.
But let's face it:
It's a new, a different game.
While I do prefer the more tactical and strategic approach of vCoh (and lament its demise) the game designers have simply chosen a different tack for CoH2.
Every single unit has special abilities (either form the start, unlocked via upgrades or unlocked at vet1).
Using these to maximum effect is now an integral and extremely important part of the game.
On the other hand many formerly vital parts vCoH were (in all probability) intentionally not integrated into CoH2.
Just to name one example:
Shaping the battlefield to fit your strategy due to deployment of barbed wire, sandbags and tank traps is now gone or has a negligible impact in most games.
But as I said at the beginning: It's a new game.