This is
not about balance as such. This is more about the general ideas behind the factions.
In vCoh there is a 'narrative' in a typical multiplayer game.
(If you played vCoH you might want to skip this)
In a nutshell:
Early game: US > WM
Mid game: US ~ WM (depends on the actual battle)
Late game: US < WM
In words:
(Generally speaking - ignoring the vitally important doctrines for one thing)
The US faction has the early advantage and thus the initiative.
As a result the US player tends to apply heavy pressure to the WM player.
While the WM player does not need a high resource income (early on) to stay in the game he/she still has to tenaciously defend some points.
The intricate game design of vCOh prevents the US factions early lead from 'snowballing'.
- Higher US unit upkeep costs (US faction slowly bleeds MP compared to WM)
- Purchasable global WM Vet for entire unit groups (to counteract early unit losses)
- ...
I am unwilling to explain all of subtle nuances of vCoH so I'll stop here, you got the general idea.
A lot of vCoH game design/balance issues are still being discussed - however the general consensus is that vCoH is now pretty well balanced.
So, what is the Coh2 MP narrative?
I cannot discern one - I am really unable to do so.
Call me dumb, simple minded, ... - go on, take your pick.
Afterwards however, please explain to me how the narrative of CoH2 will/should play out once the balance issues are resolved.
I simply dont get it.
.. and please,
please refrain from rants about your favorite faction being (currently) UP in each phase of the game.