let's just see if relic is ready tyo admit that they need to separate 2v2- and 3v3+ to balance them both.
all the problems that plague 3v3+ are non problems in 1v1 for the most part. and that is why they are not getting fixed.
Profile of pigsoup
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Post History of pigsoup
Thread: Changes to 3v3/4vs4 mechanics24 Mar 2016, 22:28 PM
In: COH2 Gameplay |
Thread: New 2v2 Maps Hamlet and Chateau du Luv-Nest22 Mar 2016, 04:31 AM
purple indicates either building removed, shot blocker removed, path improved. also, lifted some lands out of the waterways to create less red cover crossings. also removed weather - i just wanted to remove the rain and choose lighter night but i cant find a bright night without snow. and we cannot use custom weather unless it is the first weather that is loaded and i am already using the custom weather. In: COH2 Gameplay |
Thread: New 2v2 Maps Hamlet and Chateau du Luv-Nest20 Mar 2016, 18:44 PM
good point. i will probably remove the impassable trees and make the weather static? In: COH2 Gameplay |
Thread: Best strategies and units, which exist no more20 Mar 2016, 00:46 AM
focus site no penalty su85 In: Lobby |
Thread: New 2v2 Maps Hamlet and Chateau du Luv-Nest19 Mar 2016, 20:40 PM
about the overall size part, not that it will ever change even I wanted to ( i think the change of size is too much of a change for Relic to consider - because then i would have to change all resource points, then the building placement, then the fences around them etc etc...), I stand firm. Crossing in the Woods is not supposed to be a 2v2 map, it was 1v1 only and relic made it a hybrid map. and i think 2v2 on crossing is horrible. I made Hamlet "so big" to ensure each player has a room to maneuver as much as 1v1 players do in maps like langreskaya. saying my map makes battles just two 1v1s, is like saying Steppes(6) forces you to play three 1v1s - it is the fault of the players imo. and about FRP, I made the map when it was sov and ost only and to be honest, I still dunno how to deal with FRP when designing maps with the size I like. and i brutally hate FRP. I am not just fanatically defending my map, I do agree that size can be improved in 1 direction. I see Hill 400 as an example (Oval Shape). I can push the bases closer to middle so the middle choke Victory point is much closer and corner points are still far but closer. and that will not have much impact on arrangement of all the points. and I can ease up on other choke points. but since it is not like "once you get into this building then you will lose the unit" bug, i am not sure if relic will be interested in fixing it. but i dunno. and I can remove the rain if it is too hard to rigs. I have rain detail set to "0" so i hadnt noticed. In: COH2 Gameplay |
Thread: New 2v2 Maps Hamlet and Chateau du Luv-Nest19 Mar 2016, 06:01 AM
It just feels a bit like Lienne Forest, gotta get mid and and left side (or top) while you keep forest out, but you gotta kinda go and hold there since there is your fuel from north start. Long ways that let allies win the early game and then to get back a t that they already have out t70, bofors, aec, stuart and can dominate that part even more. And the map is a low ressource map on a big territory, kind of a reversed crossing in the woods have you tried middle and one side for german? like not going so aggressive. I dunno. I have not played on my map on automatch and ... Chateau is alright but hamlet is a shocker. this is a good point. I never thought big size will "back fire" but that was kind of the point. I didnt want a team able to get 50-60% of the map and be completely secure. I wanted to create a gap in their frontline. may be a too big of a gap. preventing harrassment was not the point though if the big size actually does hinder it that much. In: COH2 Gameplay |
Thread: New 2v2 Maps Hamlet and Chateau du Luv-Nest19 Mar 2016, 04:09 AM
how would you want me to change hmalet? In: COH2 Gameplay |
Thread: Balance feelings after some matches : Not fun at all.14 Mar 2016, 19:47 PM
one of the two real problems with 3v3+ is the strength of heavy rocket artillery. they are borderline OP in all maps and outright broken in tight maps like 4v4 hill400. other one, maps. In: COH2 Balance |
Thread: WW2 Daily Pic13 Mar 2016, 22:16 PM
^ captured UC? In: The Library |
Thread: When is Hotfix for Hotfix for Hotfix for Hotfix Relic?11 Mar 2016, 00:16 AM
Relic should really write these unit files from a blank sheet again. stop patching on fixes on broken shit and break other shits etc etc. In: COH2 Bugs |
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