Profile of pigsoup
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Post History of pigsoup
Thread: Bug splat in worldbuilder!29 Apr 2016, 22:55 PM
no way to stamp? |
Thread: Why change the spawn system? 27 Apr 2016, 20:45 PM
you made it sound as if i choose ostruppen commander at the start so i can build my whole army composition around the commander from to get go is shallower in strategy then just simply choosing the puma commander in mid game because you are pushed into it. but this "insta choice" problem you are referring to really is a balance problem. don't you think? In: Lobby |
Thread: Why change the spawn system? 27 Apr 2016, 18:19 PM
he means it's a strategy he does not appreciate. hes just so used to saying whatever it takes to slag off coh2 quasi objectively. In: Lobby |
Thread: Why change the spawn system? 26 Apr 2016, 05:24 AM
Hey, quick question for you guys: what is the fun in people who dont have strong opinion? It is unfortunate to see the community so divided on this that we are willing to tear into each other. good points and even simpler way would be move the spawn point to the edge of the playable area in all maps, which some maps already have, sort of. and i do agree with being able to order unit right away would be objectively better. In: Lobby |
Thread: Why change the spawn system? 26 Apr 2016, 00:08 AM
+1
just because you lived it does not mean you have somehow more valid knowledge or opinion. yes, if you have not lived it, you will lack personal connection and maybe that will lead to 'wrong' opinions. on the same token, if you have lived it, you might develop other natural characteristics that hinder you from making the 'right' decision such as nostalgia or definition of "norm". ppl who transitioned from vcoh to coh2 probably thought the new system was a deviation from the norm from the get-go and held that belief since then. Kudos to Inverse for having more patience than I ever could. Talking to the vast majority of people who have only played COH2 about balance in this game is like arguing with a child about 99 pennies vs 1 dollar.
if you are gonna stroke Inverse so thoroughly, while you are at it remember that (please correct me if i am wrong but i am 99% sure) it was Inverse who said something like 'balance discussion belongs to pro players and gameplay mechanics discussions belongs to normal gamers'. here's the quote : Am I totally out of line to think that this change is a DESIGN change that will affect balance? A Design change that will not improve the game objectively. the most convincing argument is 'it will speed up the early game'. does early game need speeding up? i don't think so. This is a SUBJECTIVE DESIGN change that WILL affect BALANCE. Maybe it will somehow fix all the problems. Probably not since you know... logic. Yes, I should not have quoted thunderhun's quote fully, i only agree with partially so my position might not be as clear but all I am saying is that: This is a SUBJECTIVE DESIGN change that WILL affect BALANCE most likely negatively. If this was a change something that of implementing acceleration (removing instant acceleration), I think that would be more objective change that will add more depth and second to second tactic to the game, I would be all for it. And I can't just sit on a sideline while old has been elites with heads the size of both Dakotas tell me, who according to one of them have valid concerns about this and do not understand why it has to change, that I am a short-sided kid. This is pretty long and I did not proof read so please poke holes in it if you want to. I am up for changing my mind if actual valid arguments crop up. In: Lobby |
Thread: win vs jove and von25 Apr 2016, 00:40 AM
gg wp In: Replays |
Thread: Why change the spawn system? 24 Apr 2016, 21:36 PM
No one's even played the balance mod, but here we have 90 posts of incendiary theory crafting. you think relic has thought of all the small ripples of affects that this will cause? which is also map dependent on maps that were designed FOR OLD SYSTEM? in maps with big bases, ost will outnumber USF in the first engagement even more. oh but im sure relic considered all the angles. when it comes down to the bare bone, whether you like the coh2 system or not depends on your personal preferences. As Inverse said, your reinforced members already come out of any base buildings so SOV and OST should've put their bases as far out as they could ANYWAY. Didn't see any risk v. reward plays involving those "strategic" choices yet. This is patching in personal preferences. yes, that preference might be shared by the most but again, this change on a broader game that was not designed for this means risking potential problems just to satisfy your opinion that is neither more right nor better than the others. In: Lobby |
Thread: Why change the spawn system? 24 Apr 2016, 18:54 PM
+1 In: Lobby |
Thread: Why change the spawn system? 24 Apr 2016, 03:07 AM
i like current system either. new system got no risk v reward. how many time have you actually pushed far enough to destroy enemy's base bunkers? in real game. In: Lobby |
Thread: Lets support RitaRush !!! Buy her skins in CoH2 store !!!23 Apr 2016, 07:35 AM
All the winner skins are very very nice. I personally bought the shark one first for my shermdawgs, but all of them are in my wish list for sure! great job to all artist and this is good relic. In: The Art Studio |
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