Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: New Community Maps Comments10 Mar 2016, 06:44 AM
hill400 first few games impression: too small for 4v4. In: COH2 Gameplay |
Thread: major's artillery need a price decrease8 Mar 2016, 20:18 PM
it should get better. In: COH2 Balance |
Thread: Panzerwerfer one shot kills full health squads8 Mar 2016, 20:12 PM
i think it is still very strong. but with calliope still shooting 10 rockets for its first volley and land mattress rockets being rng wipe machine, i dunno. the problem is deeper than pwerfer i say. In: COH2 Balance |
Thread: Remove Montargis Region from automatch6 Mar 2016, 20:04 PM
chokepoint hell. bad map. In: COH2 Balance |
Thread: Fallout 43 Mar 2016, 00:30 AM
fo sho. and with new survival mode, ill def play again. ...it feels too casual, made for a broad circle of customers. well said In: Other Games |
Thread: Fallout 42 Mar 2016, 21:05 PM
NECRO! to give my view after 96 hrs of playing and a few months of respite from the game. As some of you might know, I was an avid fanboy until the game came out and very soon after. when my coh2 buddy said "nice fallout 3.5" to a fallout4 screenshot, i cursed him and vowed to take revenge. however, i recently came across an article in PCGamer r Polygon with news about fo4 and it had a fo4 highlight banner. For a moment, i thought it was a screenshot of fo3. that is how i feel and have been feeling since 2 months ago after i beat the game. For the record, I played fo3 story four times consecutively and clocked 250 hours before I stopped playing regularly. I knew that it could never be as great as how fo3 was to me because the shear WOW value of post apocalyptic worlds have been done so many times in the games and movies since. But I hoped that improved gunplay, crafting, settlement, graphic, etc etc would be enough to hook me into fo4 as much as fo3's world did to me. But it was not enough. Not only that was not enough, NOT IMPROVED perk/level system, engine, AI, character dialogue, mission structures, storyline did not help. for example, in this supposed to be an end game battle, only a handful of allies fight a handful of enemies at a time... for real? another thing that bothered me from fo3 was how all flying beings had invisible legs. to get to top of the stairs, they had to climb the stairs like humans. and guess what, that is still the case. overall, still worth the full retail price and skipping class to play 12 hr marathon on day 1 was worth it. but its just not good enough. 8/10. In: Other Games |
Thread: Mortars/Howies: Nerf autoattack, maybe buff barrage2 Mar 2016, 09:06 AM
yes. more micro for these units please. In: COH2 Balance |
Thread: New 3v3 and 4v4 Maps1 Mar 2016, 17:48 PM
its an experiment. Doubling up on high resource points. I think because each side already have 6 normal resource points (1 more than usual), i am thinking caches + dominance on other sides so you have 1-2 of enemies' normal RP might be fine. i dont know yet. In: COH2 Gameplay |
Thread: New Community Maps Comments1 Mar 2016, 04:04 AM
Montargis first impression: too chokepointy. In: COH2 Gameplay |
Thread: New 3v3 and 4v4 Maps1 Mar 2016, 04:03 AM
Montargis" first impression: too chokepointy. In: COH2 Gameplay |
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Latest replays uploaded by pigsoup
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