major's artillery need a price decrease
Posts: 1930
it would also provide the major with another use beside acting as forward retreat point.
Posts: 498
Posts: 4474
Fixed
Posts: 673
Posts: 4474
There is 1 more ineffective artillery off-map strike from Infantry Company doctrine. Costs a lot, but can't be effective, just because of huge delay between flares drop and shells falling. Should be fixed ASAP too.
Time on target TIME ON ********* TARGET it need time to target
By your logic railway and Stuka bomb are useless kek
Posts: 673
Time on target TIME ON ********* TARGET it need time to target
By your logic railway and Stuka bomb are useless kek
Well, nobody saying, that Raliway arty is good. I think it is useless, right because of that "time on target" and ridiculous explosion power. It is 803mm Gun. 803mm!!! And even same Stuka Dive Bomb is more dangerous than that. Of course, Relic don't care so much about realism or history, but that's just crazy.
And stuka dive bomb has 2 benefits unlike that artystrike - no flares at all and 100% accuracy of shell drop. For that 100% accuracy and it's OPness they banned "precise strike" for ML-20 and (more important) B-4 howitzers, but allow to have a same for Wehrmacht. I call it "hypocrisy".
Posts: 4474
Well, nobody saying, that Raliway arty is good. I think it is useless, right because of that "time on target" and ridiculous explosion power. It is 803mm Gun. 803mm!!! And even same Stuka Dive Bomb is more dangerous than that. Of course, Relic don't care so much about realism or history, but that's just crazy.
And stuka dive bomb has 2 benefits unlike that artystrike - no flares at all and 100% accuracy of shell drop. For that 100% accuracy and it's OPness they banned "precise strike" for ML-20 and (more important) B-4 howitzers, but allow to have a same for Wehrmacht. I call it "hypocrisy".
Man time on target is strong when it hit its a lot of shell low scatter Stuka has no flare but a big weeeeeeeeeeee boom
Posts: 63
At the moment certain strikes drastically outperform their munitions costs or what a single strike ability should do while others you can sit inside the red flares with a blob and suffer no consequences.
Most are entirely situational or map dependent like airstrikes close to map edges.
Posts: 609
But US got the Calliope, so that's never going to actually happen.
Posts: 3103 | Subs: 1
I'd rather it got a stat buff then price reduction. As the USF's primary way of dealing with things like Pak43s and blobs, its pretty bad.
Ditto. I'd pay the 120 price for it just fine if the performance anywhere near fit that.
As it stands now, it'll probably hit one, maybe two squads in a blob once at most before they all retreat, and that's assuming the blob's controller isn't paying attention enough to not get hit. Even if they don't retreat, you're blessed by RNGesus to actually get a wipe from it.
Posts: 4301 | Subs: 2
Posts: 1890 | Subs: 1
On a side note, I kind of want to get an army of Majors and an army of Tommies upgraded with Pyrotechnics and have them lob Arty at each other to see whose is the least terrible.
Posts: 656
Posts: 444
Imagine with almost every 2 pushes you could call in an arty with the major, would just steamroll defensive factions like Ost.
Posts: 5279
100 muni would be nice, too cheap and it gives USF way too big a boost imo.
Imagine with almost every 2 pushes you could call in an arty with the major, would just steamroll defensive factions like Ost.
100mu sounds nice, a stat buff would be welcome in addition (not too big but one none the less)
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