hmm. at least some people are having success with it.
i guess i'll keep using it and see what it happens.
Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: USF Pack Howitzer3 Mar 2015, 22:23 PM
In: COH2 Balance |
Thread: Lend-Lease fuel drop and OKW base AA defences3 Mar 2015, 18:17 PM
I disagree about nerfing the base structures, Skill planes are already bad enough but make base defences even weaker will just make those things batshit OP. Any adjustments should be on the planes flight plan across the map. you mean like CAS or JU87 AT Strafe skill planez? i agree. In: COH2 Balance |
Thread: What happened to the Soviet Wire3 Mar 2015, 05:48 AM
i was focusing on not being able to destroy(mostly) them until medium tanks. In: COH2 Gameplay |
Thread: What happened to the Soviet Wire3 Mar 2015, 04:14 AM
1% finished okw wire take conscripts like 30 sec to destroy it by targeting. that was what i was implying albeit not exactly similar. In: COH2 Gameplay |
Thread: What happened to the Soviet Wire3 Mar 2015, 01:24 AM
Back then light vehicles could not crush wire, and you could spam the soviet wire all over the map in seconds, so you would see the whole center on pripyat full of wire in 2 mins to the game, and lasting there until Medium/heavy tanks arrived ( i remember retreating units runninq through the wire at normal travel speed without the retreat speed bonus, but i might be wrong ) seeing how okw wire can be abused in a similar sense... deja vu? In: COH2 Gameplay |
Thread: sWS Supply HT speed reduction3 Mar 2015, 00:28 AM
if you had to move, sws has done its job. its not like sws is slower than infantry. i have problem with a free unit being able to turn at least the first engagement in your favour. In: COH2 Balance |
Thread: OKW Redesign2 Mar 2015, 23:18 PM
interesting, but pass due to too many small things i disagree with. In: COH2 Gameplay |
Thread: Relic, hold-fire button please & better priority2 Mar 2015, 20:02 PM
just no brainer really.......... In: COH2 Gameplay |
Thread: USF Pack Howitzer2 Mar 2015, 16:45 PM
disclamer: i am a 2v2+ player and will try to speak from my 2v2 experience as much as i can because i know 2v2 is more competitive. However, my recent experience of using pack howi comes from 3v3 because i cant find myself to get pack howi in 2v2. I tried using pack howi many times. but i just cant make it pay for itself. its 480mp so it is dear to get/reinforce in the first place and takes forever to vet. no green cover, 3 man minimum crew, no retreat... its vet 2 just got nerfed hard. it is literally double the cost of sov/ost mortar but comes much later and not particularly better. the only standing out part would be if you have a clear shot at the target, the projectile travel time is lower. your opinions? In: COH2 Balance |
Thread: OKW manpower penalty?2 Mar 2015, 16:32 PM
maybe okw should have mp income tied to mapcontrol instead while trucks can lockdown normal strat points again interesting.. relic should just go balls out and drastically change that abomination so called faction. imo. In: COH2 Balance |
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