Prologue 1:
Just had a really frustrating game as Allies in (6) Angermuende. A map perfect for turtling (good for Axis). Full of buildings (Fallschrimjaeger heaven). No room to maneuver/flank and encourages frontal slugfest (Axis favoured). 12 resource points instead of 10, thus late game comes faster (guess who that is good for). Only thing Allies has going for them is artillery, which gets nullified by CAS commander alone. Literally dodged like 30 Stuka AT Strafe and Stuka Dive Bomb but couldn't dodge two and of course there goes my Priest and Jackson. But that is another problem.
Prologue 2:
Just have been involved in a thread in CoH2 official forum talking about maps. Basically, the thread started out by OP saying more community maps should be added to the automatch and Cynthia_RE replied saying something like it needs a lot of QA and the resource has to be pulled from other departments.
Rant/Pointing Out the Obvious:
First, I do not want to come across as arrogant and tell you how to do your business. But I get a little frustrated(actually got a migraine after the game due to observing too much bullshits) when I see Angermuende in the map rotation and I see this post from Relic saying all maps that goes into automatch are heavily QA'd. I also remember Don River and Hill 331, and still see Minsk Pocket and Faceoff at Rostov to mention a few of lesser maps. In the stream, we also saw two maps. Pinsk Marshes, I do not know for sure if it will be a competitive map, but it sure is open albeit swampy. We also saw Lenin; a slugfest, no strat and chokepoint-city heaven map. So forgive me, if I am a little worried about the possibility of you guys adding these maps into the automatch, given your track record.
Relic, maps have a huge impact on balance. I remember PQ saying something about letting the Meta evolve without constant patching every little things that seem wrong at the moment. But that will not happen on these shitty maps. Fix the maps please. If all the automatch has been heavily QA'd like you imply, obviously that wasn't enough. It has been months since you asked us about map feedback. Yet almost nothing has changed. Couldn't relocate the precious resources during all that time? The same precious resource that thought Minsk Pocket was OK, Trois Point was OK...
TLDR: Fix the maps please.
Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: @Relic: Maps Maps Maps 7 Mar 2015, 08:07 AM
In: COH2 Balance |
Thread: The Sun shines through my poor soul.7 Mar 2015, 05:38 AM
Doesn't beat my epic Soviet propaganda war "death by a thousand papercuts"! i want thiss badly. so bad. In: Lobby |
Thread: tightrope Shoutcasts7 Mar 2015, 03:08 AM
i hear background noise though. In: COH2 Shoutcasts |
Thread: tightrope Shoutcasts7 Mar 2015, 02:41 AM
i dunno. i like his tone. it is unique and very relaxed. nice change of pace from other ppl. if anything, he needs better mic. imo. In: COH2 Shoutcasts |
Thread: Player Card Worth and Community 7 Mar 2015, 01:36 AM
It's kind of nice to know people get so angry about internet words that you need a spreadsheet showing you have won X many games in order for your opinion to be valid when all it takes to be good in this game is micro. you know if 90%, i'll be generous here, of the people disagree with you, it might not be because you are the sole arch defender of righteousness and truth. it is usually the opposite. and like someone else said, your vision of the game and the balanced coh2 are mutually exclusive. and surprise surprise you are not even close to being a top player. and you hide behind that "i know the numbers and i got the logic", which logic, you just dont got imho, and numbers, which you get wrong/nit pick almost always. In: COH2 Gameplay |
Thread: Lets talk Stuart7 Mar 2015, 01:31 AM
pretty much same sentiment here. trying to use pack howi lately and tried stuart a lot of times. and it has got no umph to it. only way for me to use it is stay close to a part of the frontline where paks or other AT arent there and just try to pick squads off. or catch lone squad, which isnt as rewarding as when catching lone squads with t70,luchs, or whatever. basically, it is like catching a lone squad with a panther. the squad will have to fall back, but it is going to live for sure almost always. the most agreeable part is its nimbleness. it doesnt move or feel like light tank. feels chunky and slow. but i guess the catch is its stun and engine damage ability on wheels, which might be game changers themselves in right situations. In: COH2 Balance |
Thread: Player Card Worth and Community 7 Mar 2015, 00:59 AM
well, i first got interested in playercards after i saw so many forum warriors spewing bullshits after bullshits. In: COH2 Gameplay |
Thread: USF faction need mines?7 Mar 2015, 00:56 AM
i heard they dont stack beyond 4. anyway, i have been very happy with those mines. sure, a pain to use them relatively but, for 20 muni, not bad at all. In: COH2 Gameplay |
Thread: WW2 Daily Pic6 Mar 2015, 20:15 PM
or they know the road is absolutely secure and want their barrels to not take up anymore space? In: The Library |
Thread: Combining VCoH and CoH2 voice files?6 Mar 2015, 20:14 PM
i like coh2 audio. i played coh1 fairly a lot too. i don't have this 'omg coh1 voice was so much better' for some weird reason. In: Lobby |
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