Combining VCoH and CoH2 voice files?
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Here some of the funnest audio from VCoH.
Posts: 2779
IMO only the Ostheer advisor cast is considered being good, the others, meh.
Posts: 344
EDIT: To the point that a lot of the above is no longer available for viewing or w.e with the CoH2 official modding tools. Skins and model file trees in particular have gone the way of the dodo.
Posts: 1283 | Subs: 4
Posts: 2181
Posts: 344
Didn't they come out and say that any sort of modding capability that was capable in CoH1 was gonna be implemented in 2?
Surprise! They lied. We can fiddle with the .rgds (abilities, entities, stats, crits, etc) and nothing else. Hurrah!
Posts: 1708 | Subs: 2
TL;DR no, it's impossible.
Posts: 2838 | Subs: 3
impossible to do at the moment. They have promised more mod tools in the future but I doubt they'll allow you to mod certain aspects of the game. Especially aspects where they will be creating DLC to sell later on in the future.
TL;DR no
As long as I can sell my computerheat Announcer Pack for $15.99
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Posts: 10665 | Subs: 9
I think if we possible to do this, all COH2 voices are gone.
IMO only the Ostheer advisor cast is considered being good, the others, meh.
I agree
Posts: 1554 | Subs: 7
I think if we possible to do this, all COH2 voices are gone.
IMO only the Ostheer advisor cast is considered being good, the others, meh.
Yeah, CoH1 voices/quotes are far superior than CoH2 voices/quotes. I don't know why they severely weakened an aspect of CoH which added this unmistakable, authentic atmosphere.
Posts: 4301 | Subs: 2
i don't have this 'omg coh1 voice was so much better' for some weird reason.
Posts: 1283 | Subs: 4
Surprise! They lied. We can fiddle with the .rgds (abilities, entities, stats, crits, etc) and nothing else. Hurrah!
the customer doth protest to much methinks
seriously some of the most fun I had with CoH was around 2.106 just after people calmed down with the Scout car, Luftwaffe ground forces strategies. I'd modded the skins and sounds to give it a more realistic feel, German voices for the Axis, no more white grenadiers... ahhhh it was soo much fun :'(
ohhh the humanity...
Posts: 2280 | Subs: 2
Permanently BannedPosts: 4928
i like coh2 audio. i played coh1 fairly a lot too.
i don't have this 'omg coh1 voice was so much better' for some weird reason.
Same here, I don't understand it. All I can guess is people just want vCoH without having to play vCoH.
Posts: 1304 | Subs: 13
CoH 2, though, I find had much better background infantry chatter. Relic, fix it, I want to hear about the girl who could do it standing on her head or that Soviet guy whose balls allowed the Soviet Union to survive the German onslaught.
Also, maybe because the voice studios are different this time around. VCoH was recorded in by a US studio, CoH 2 by a UK studio.
Relic should also get Scott Mcneil to be a unit in-game though, he's in the same city they're in
Posts: 3103 | Subs: 1
Voices really depends. In CoH 2 the soldiers sound much less like action heroes or men who think they're kings of the world and maybe a tad bit less sterotypical (vCoH German medium/support tanks vs Ostheer medium voice). It may be the fact vCoH had more voicelines, but the majority of vCoH was repetition of the same line, but in a different variation which has sort of returned for the WFA armies.
CoH 2, though, I find had much better background infantry chatter. Relic, fix it, I want to hear about the girl who could do it standing on her head or that Soviet guy whose balls allowed the Soviet Union to survive the German onslaught.
That's more or less my look on the matter too. I like them both. I can certainly see people missing Keith Szarabajka being the most enthusiastic rifleman ever, Steve Blum reporting the situation to them, and Brandon Keener headshotting Krauts though.
Posts: 4951 | Subs: 1
The OKW heavy tanks sound evil, and the announcer does to.
When it comes to voice acting Fun > Realism/Authenticy IMO.
Posts: 2779
Voices really depends. In CoH 2 the soldiers sound much less like action heroes or men who think they're kings of the world and maybe a tad bit less sterotypical (vCoH German medium/support tanks vs Ostheer medium voice). It may be the fact vCoH had more voicelines, but the majority of vCoH was repetition of the same line, but in a different variation which has sort of returned for the WFA armies.
CoH 2, though, I find had much better background infantry chatter. Relic, fix it, I want to hear about the girl who could do it standing on her head or that Soviet guy whose balls allowed the Soviet Union to survive the German onslaught.
Also, maybe because the voice studios are different this time around. VCoH was recorded in by a US studio, CoH 2 by a UK studio.
Relic should also get Scott Mcneil to be a unit in-game though, he's in the same city they're in
Agree with Volks, COH1 Volks were wrongly casted. The squad leader is like leading Volksstrum instead of Volksgren. Volksgren were true Grens just with different name, Volkssturm were untrained kids and elders.
They did not tell me the show is run by idiots.
MP40 has arrived, try not to shoot each other.
OKW voice is much inferior to the PE, the pride and attitude are unbeatable hilarious. They acted like they are really Deutschland, Deutschland über alles.
Kampfgruppe Lehr, has proven it's superiority once again
OKW should be the last group of surviving elite troops desperately launching the last blitzkrieg, hoping to push the Allies back to Atlantic and saving Germany from total annihilation, but the voice cast except Sturmpio, not giving me that kind of feel. Even the Obers and Falls don't have the badass feel.
USF cast, are suck. Far more suck than the old US, as their performance and faction design, SUCKS.
We are Airborne, we mean to be surrounded.
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