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CAS aint going anywhere... might as well #adapt... kappa keepo and other stupid kappas
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Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: 20-30 crashes?! Come on Relic!12 Mar 2015, 23:50 PM
In: COH2 Gameplay |
Thread: 4B4 InB4 Carnage12 Mar 2015, 15:56 PM
no love for quad okws In: Replays |
Thread: Tank Turret Lock12 Mar 2015, 04:34 AM
you need hold fire rather then prioritise vehicle. lets say if you are cahsing an almost dead tiger. then it goes around a corner. then a puma sticks out and you waste a shot and a reload time on that stupid puma. In: COH2 Balance |
Thread: Star Crossed Cup 2 Wrap up11 Mar 2015, 15:30 PM
yep. great tourney. was fun to watch and romeo cast best cast. In: News |
Thread: Recruitment11 Mar 2015, 03:08 AM
closed!!! how many of you are there btw? In: RNG |
Thread: 4v4, close air support or strafing doctrine11 Mar 2015, 00:10 AM
yep. building b4 was a mistake. the b4 commander has other good abilities/ call ins as well. no real definitive counterplay/unit to this really. if you complain about AI strafing run, ppl will tell you to stop blobbing, even though a unit 25-30 range away from the unit getting strafed will also get AOE suppressed. if you complain about AT strafe, ppl will tell you to l2p. in a long 4v4, you might have to dodge more than 20 strafes. of course, you'll miss one or two and a unit or two is vaporised. allies' only real advantage over axis in late game, heavy artillery is obviously 100% nullified. I'd say ISU152 might be only unit that is closest to being a counter to this commander. simply because it still wipes unit from range like no other. In: COH2 Gameplay |
Thread: Vet abilities - Infantry/Armored detection10 Mar 2015, 23:58 PM
that said, your suggestion is better than the current situation In: COH2 Balance |
Thread: Gamer Snacks10 Mar 2015, 17:26 PM
canada dry In: Scrap Yard |
Thread: Rage Mode: Initiated! [1v1 as Soviets]10 Mar 2015, 17:15 PM
the replay section isn't for exposing players you don't like. In: Replays |
Thread: Vet abilities - Infantry/Armored detection10 Mar 2015, 17:04 PM
doesn't kubel move slower when it activates the mode? armoured detection i found useful at times, but for 60muni? not really. In: COH2 Balance |
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Latest replays uploaded by pigsoup
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