So by and large, German armour has got more expensive and a little weaker, although with a bit better acceleration.
Soviet armour has also got a bit weaker, but is now a little cheaper.
Does that sound correct? Generally, I mean.
Brummbär: Buffed (8+/3-)
- Cost from 520mp/140fuel to 520mp/170fuel -
- Max distance scatter from 10 to 4.55 +
- Reload time from 9.75s to 8.25s +
- AOE from 6m to 5m. -
- Health from 1280 to 800 -
- Front armor from 175 to 200 +
- Acceleration from 1.5 to 2 +
- Target Size decreased from 24 to 22 +
- Max speed from 4.5 to 4.8 +
- 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor. +
- Added a 1 in 3 chance of 5s crew shocked critical on target deflections +
Elefant: Nerfed (1+/3-)
- Price from 520mp/220 fuel to 640mp/260 fuel - -
- Front Armor from 270 to 400 +
- Pop cost from 13 to 16. -
250 Halftrack: Nerfed (3-)
- Front armor from 25 to 11 and Rear armor from 15 to 5.5 - -
- Health from 300 to 240 -
222 20mm Autocannon: Buffed (1+)
- Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry. +
Opel Blitz Truck: Nerfed (3-)
- Health decreased from 300 to 160 -
- Armor reduced from 25/15 to 7/5 - -
German 10.5cm Howitzer: Nerfed (1-)
- AOE Radius reduced from 9 to 7.5 -
Ostwind: Buffed (3+/2-)
- Price from 400mp/100fuel to 320mp/115 fuel + -
- Build time from 40 to 50. -
- Pop cost from 10 to 8. +
- Scatter from 5 to 1.98 increases its accuracy. +
Panzerwerfer: Buffed (3+)
- Increased ice damage from 55 to 75 +
- Acceleration from 3 to 3.75 +
- Max speed from 5.5 to 6 +
Panther: Nerfed (4+/5-)
- Price from 560mp/150fuel to 440mp/165fuel + -
- Pop from 14 to 11. +
- Health from 1280 to 960 -
- Rear Armor from 135 to 112.5 -
- Acceleration from 1.9 to 2.3 +
- Max speed from 5.2 to 5.5 +
- Range from 60m to 50m -
- Reduced the rotation rate from 30 to 27. -
Panzer IV Command Tank: Buffed (4+/2-)
- Price from 560mp/140 fuel to 360mp/125 fuel + -
- Pop from 14 to 9. +
- Damage from 60 to 80 +
- Penetration from 50 to 55 +
- [Bug Fix] Range from 45 to 40
- Scatter from 5 to 5.6 -
Panzer IV: Buffed (6+/2-)
- Price from 480mp/120 fuel to 320mp/115 fuel + +
- Pop from 12 to 8. +
- Reload time from 4.75s to 5.75s -
- Damage from 80 to 160 +
- Scatter from 7m to 6m +
- Acceleration from 2.8 to 2.4 +
- Max speed from 5.3 to 5.2 -
Stug: Buffed (7+/4-)
- Price from 400mp/85 fuel to 280mp/95 fuel + -
- Scatter from 10m to 6.5m +
- Health from 640 to 480 -
- Target Size from 20 to 14 +
- Increased rotation from 20 to 22 +
- Area of Effect from .5m to 1.5m +
- Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car. +
- Main gun range from 60m to 50m -
- Reload time from 3s to 4s -
- Main gun penetration from 110 to 140. +
Tiger: Nerfed (5+/6-)
- Price from 520mp/210 fuel to 600mp/250 fuel - -
- Reload from 8.75s to 6.25s +
- Scatter from 10m to 6.8m +
- Area of Effect From 3.75m to 2.5m -
- Armor from 400 front/200 rear to 350 front/250 rear - +
- Acceleration reduced from 1.5 to 1.25 -
- Max speed increased from 4.5 to 4.7 +
- Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections +
- Main gun rotation from 19 to 17 -
KV-8: Nerfed (2+/3-)
- Health increased from 640 to 960 +
- Armor decreased from 360 front/225 rear to 240 front/120 rear - -
- Cost from 440mp/120 fuel to 360mp/135 fuel + -
IS-2: Buffed (7+/6-)
- Armor from 400 front/200 rear to 375 front/225 rear - +
- Pop from 14 to 16 -
- Health from 1280 to 960 -
- Price from 560mp/210fuel to 680mp/300fuel - -
- Reload time from 8.25s to 9s -
- Scatter from 10m to 7.5m +
- Acceleration increased from 1.5 to 2 +
- Rotation rate increased from 25 to 30 +
- 1 in 6 chance of 5 second crew shocked critical on target deflections +
- Penetration increased from 110 to 140 +
- 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor. +
ISU-152: Nerfed (8+/9-)
- Price from 520mp/215 fuel to 680mp/290 fuel - -
- Pop from 13 to 17. -
- Armor from 120 front/60 rear to 200 front/100 rear + +
- Health from 1280 to 960 -
- AOE from 5m to 6m +
- Damage from 160 to 240 +
- Scatter from 10m to 13.2m -
- Reload from 6.125s to 10s -
- Penetration from 170 to 150 -
- Target Size from 24 to 26 -
- Acceleration from 1.5 to 2 +
- Max Speed from 4 to 3.8 -
- 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor. +
- Added a 1 in 3 chance of crew shocked critical on deflections +
- Reduced main gun tracking speed from 25 to 12 -
- G-530 Concrete Piercing Round ability penetration increased to 1000 +
SU-76: Buffed (4+/1-)
- Price from 200mp/45 fuel to 160mp/55 fuel + -
- Pop from 5 to 4 +
- Reload from 3.875s to 2.375s +
- Penetration from 75 to 93 +
SU-85: Buffed (6+/1-)
- Price from 440mp/90 fuel to 320mp/115 fuel + -
- Pop from 11 to 8 +
- Front armor from 160 to 180 +
- Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3 + +
- Increased Area of Effect from 0.5m to 1m +
T34/76: Buffed (7+/1-)
- Price from 280mp/75 fuel to 240mp/95 fuel + -
- Pop from 7 to 6 +
- Acceleration from 2.5 to 2.8 +
- Rotation rate from 30 to 36 +
- Max speed from 5.6 to 5.8 +
- Rear armor from 57.5 to 70. +
- Main gun scatter from 7m to 5.1m +
T34/85: Buffed (4+/1-)
- Price from 360mp/100 fuel to 360mp/130 fuel -
- Health from 640 to 800 +
- Armor from 115 front to 124 front +
- Acceleration from 1.9 to 2.3 +
- Main gun scatter from 5m to 3.4m +
T70: Burfed (2+/2-)
- Price from 200mp/55 fuel to 160mp/55 fuel -
- Main gun scatter from 5m to 1.84m +
- Penetration from 50 to 45 -
- Reduced target size from 20 to 14 +
Through the magic of calculus I have determined that 7/13 Axis vehicles (and artillery) have been buffed and 5/8 Soviet vehicles have been buffed the others have all been nerfed (except the T-70). Of course the buffs/nerfs are not weighted, as reload time and damage might be more important than pop cost or 0.2 acceleration speed.