German 222 Halftrack
I've never seen this unit before, is it a mix of SdKfz 222 Scout Car and SdKfz 250 Halftrack?
Posts: 881
German 222 Halftrack
Posts: 119
Posts: 523
Posts: 1164
I know you said anti infantry, thats why I brought up the mid/late game versatility of weapon crews. People keep saying nades can be dodged, but every top player gets (AT) naded in every single game as shown by the latest tourney. Next to that, its not certain you have to retreat. Bundle nades can take down houses.
The point is that advocating weapon crew spam after a patch that tries to diminish this, without actually playing with these adjustments, seems rather refractory.
Posts: 336
especially with the new capping system there is no real downside to just getting all weapon crews for anti infantry.
Posts: 1164
This advocates weapon crew spam, unless you prefer strategies with real downsides over strategies without real downsides.
Again: this patch tries to diminish these kind of strategies. Claiming there is no real downside to these strategies, while neglecting the adjustments, is considered refractory.
Posts: 4559 | Subs: 2
Posts: 336
i guess if everything you could do in coh2 would be to either build infantry or build weapon crews, you would be right. fortunately, that is not the case. saying it is, is considered refractory.
Posts: 1164
You dont see any real downsides in solely getting weapon crews for anti infantry, yet you consider other units/methods, because.....you have the possiblity to build/apply other units/methods with real downsides in dealing with infantry...?
Posts: 1944 | Subs: 2
Good patch, hoped for a pak improvement, tho. Atm they just feel useless
Posts: 813 | Subs: 1
Posts: 18
Posts: 19
Posts: 51
Posts: 172
conscripts have merge, grenadiers don't - having 4 men german weapon teams (assuming they have the same HP as 3 men weapon teams before patch) would mean that capturing weapons as ostheer will be less effective as it was before (you can't merge, and you only get 3/4 of 80 HP = 60 HP on your team). Slightly buffing the stats of ostheer weapon teams or removing one or two men of soviet weapon teams would have made much more sense with the current mechanics of the game.
Posts: 1164
Posts: 51
Posts: 1164
Posts: 255
Good patch, hoped for a pak improvement, tho. Atm they just feel useless
Posts: 255
I'd like to explain the M3 change on units garrisoned. It's not like when the M3 dies you have 50% of chances to lose the squad, it's 50% per entity, so for each soldier. The chances to lose the entire squad are minimal
About the other changes to tanks you are asking, Relic knows about that and changes will be made. And Stephenn, that's exactly what I think too.
25 | |||||
268 | |||||
92 | |||||
18 | |||||
3 | |||||
2 | |||||
2 |