+1 to change for engine damage to tanks on full health. The fact that there is no interrupt range + horrendous input lag is already bad enough, so damage only to light vehicles or already damaged tanks (60% HP or less) IMO. Guaranteed engine damage when its already banged up seems a lot more logical than having a RNG roll everytime you try to ATN/Faust a tank.
protip: you don't have to wait for them to throw the molotov to redeploy.
concripts will always get suppressed if they charge frontally, if you see they managed to get in molotov range repack immediately a few step back and you'll be back shooting while they're still on the ground
No shit sherlock? Redeploy and make it an easy pray for that second consquad that comes oooraaaing in...? Remember we are not talking about a maxim...
Seriously, redeploying after every squad you supressed? Is that the way an Mg should work?
I do not think so.
I dont know what to think about the maxim. Its an extremely effective assaultunit and a decent defensive unit.
The MG42 is kind of a joke right now. I see a lot of players are happy that they can charge an MG head on with conscripts and win, but seriously, does anyone think thats how such an MG should work?
I've always said that I found it was easier to play with Ostheer but for the past week or so I've been losing not stop with them. Anyone else ?
a fast t-70 is back in the meta imo and I just can't seem to be able to deal with it when it's well microed.
When playing Germans lately, I always have the feeling to be one step behind... I hardly manage to win two consecutive games unless I go dull gren spam.
With Soviets on the other hand, I always feel like having the initiative.