You mean "retreat" and wait for Luchs to wipe you on the retreat path?
That's more often true than not.
I think the Luchs performs well theoretically. It's seven round burst is what typically pushes it past the point of effectiveness and into ridiculousness.
If it's burst were reduced to, say, 4, but the cooldown between bursts reduced so that the shots fired per minute were the same, the Luchs performance would be a better fit.
Very interesting suggestion, I like it!
I actually don't have problems dealing with the Luchs when playing sov unless I went t1 sniper or something.
On the otherhand, the Luchs is very effective vs USF and a big part of that comes from the fact, that people rarely tech zookas (because that delays bars) and because the captain means the longer way to the much needed shermans/scotts.
Seriously? The M3a1 flamer and M20 do this all the time. Only the sdkfz 222 can't do that,only on soviet snipers.
If you send at a squad alone and don't have a mine planted on your retreat path by minute 10 it's your own fault.
USF does not have mines except for the m20. And going Lieutenant is actually an Invitation to go for a Luchs.