Dear President of the Angry Bears Club a/k/a "Soviet Players upset with balance",
Please stop making suggestions based on 3v3 and 4v4 games. Enjoy team games for what they are, unbalanced crazy events.
Every time Relic tries to balance based on 3v3 or 4v4 it almost always results in one less unit that can be used in 1v1 and 2v2, which is where the balancing should be focused.
Balancing for team games at the expense of 1v1 and 2v2 is just completely wrong and backwards. If you don't enjoy the intensity and micro of 1v1 or 2v2, fine, enjoy your team games, but don't try to balance the game based on the same -- it ruins the balance and diversity of the game as a result.
Your text..Disclaimer: The poster primarily plays team games consisting of 3 v 3 and 4 v 4. Sometimes, 2 v 2. This thread does not apply to 1 v 1 games.
Hello internet strangers,
I'd like to welcome to you to the new meta, World Of Jagdtiger Online. Long gone is the ISU152 vs Elephant battles. Now, it is reign of the Jagdtiger. Much more exciting and dynamic battle than before. Right?
Wrong.
This unit is 2.2 times more powerful than the Soviet IS2. Dynamic battle is not required. Flank? No thanks, best frontal armor baby. Damage? Heck yes, best in game as well. Low risk? Absolutely. You can rebuild them, as many as you want! Why have 1 when you can have 2? There is never enough of the best thing.
In my opinion no lessons were learned from the King Tiger v1. Super hero units ruin the dynamic game play.
The problem with the balance for this unit is that in team games it is very difficult if not impossible to counter this unit when in mass. Single units are not the issue. Assuming you are playing a 4 v 4, 5 seems to be the critical mass when it comes to the Jagdtiger. At that point in time its just time to GG. I've played multiple 4 v 4 games now where 6 is not out of the ordinary.
Thankfully the fix is easy. 51 pop cap per Jagdtiger. This would ensure that the OKW still get their super elite tank, would not affect 1 v 1 game play, and would tone done the game breaking use of 4+ units in 4 v 4's. It would encourage the OKW player to build other units aside from Jagdtigers.