Elite Rifleman: As long as the rifles aren't being spammeda vet 2. Just make them vet 1 and it should be fine.
Soviet Weapon Team: This has needed to be fixed for a long time. 6 man mg squads are just a very bad idea. What downside is there to getting them, when a player who can micro can make sure they survive almost every engagement? I suggest reducing the mg squad to 5 man squads and slightly nerfing the supression. Alternatively, simply make them a 4 man squad.
Long Range Combat: PLEASE be careful here. The only close combat squad that is underperforming are the PanzerGrenadiers. Simply give them some armor like the Shock Troops and everything should be ok.
You MUST consider the fact that all long range troops lose effectiveness throughout the game -- long range units have to sit still and can easily be wiped out by artillery, wheras close combat squads are constantly moving.
Hey Guys,
Design Team is currently reviewing a few key balance complaints in the game and we would like your feedback
Disclaimer: Everything you read below is work in progress and not guaranteed to go into the game.
Elite Rifleman:
At the moment this ability provides no real downfall to its usage except for its long recharge time. We implemented slight cost increase as well as starting it on a cool down. However we are currently exploring possible redesigns of the ability such as increasing the rate in which rifleman will accumulate Veterancy.
Soviet Weapon Team:
This has been a hot topic for a while but we are experimenting with 4 men Soviet Weapon Teams. Issue being they are too durable. If a 4 men team loses 2 men, chances of losing that whole squad would go up exponentially. When a 6 men squad loses 2 men the chances of losing that squad still remain fairly low. If overall performances needs to be compensated for reduced durability that is something we could also explore.
Long Range Combat:
With our change to lethality in a previous update to make cover more important. A side effect of that change was that it made long range weapons extremely effective, especially LMGs. The combination of cover, lethality, and long range has resulted in medium to short range units being overall less effective. In most situation, units that require closer range will lose too many men on approach resulting in a significant drop in offensive performance.
Feedback would be greatly appreciated and thank you!