Relic just cant get the balance right. I dont know how they test the game but they suck at it big time. Game is out almost two years and balance is still broken. Some say it is better then it was . I say it is not excuse for broken balance.
Especially when Cruzz is able to go into the game and fix all the stuff we've had issues with for ages within a day or so. Sure such changes open a whole new bag of worms, but it remains that he's fixed all those issues in mere hours... |
A recommendation I'd make is nerfing into the ground rear armour on all heavies. Flanking just isn't rewarded enough. It's too easy for a flanked Heavy to just turn around and kill flanking tanks. Players should be punished severely for having their tanks flanked. |
Interesting discussion, it appears there's pretty strong agreement that Soviets need to be changed heavily in some way. How much though is split about 50-50.
I think one of the problems for the Soviets is the essential fragility of their units, 6 man squads only count vs snipers, the rest of the time, the damage inflicted on each other is roughly equal. This means that if you have squads brought down to one man and retreating, then the damage inflicted on them is greater compared to a German squad brought down to one man. |
I'me honestly not expecting anything much to be done either, but I was thinking it would be worth getting some solid statistics on people's opinions on the Soviets currently...
Maybe it will be a wake up call for Relic... (though probably not...) |
An interesting idea, but the Puma coming out so early would kill all early game allied vehicles. The impression I get is that it'd come in roughly the same time as an M20 or M15... that's not good because the Puma kills those two handily whilst the OKW player must make a bad mistake to lose his Puma... so I don't support it. Despite my misgivings about OKW, I feel this idea is the wrong way to go about it, personally I think certain units in the line up need to nerfed a little (Obers most obviously) and perhaps the KT needs to be more difficult to get... Teching in this case isn't needed. |
I really liked the soviet's design on the Eastern Front mod, very versatile, with a lot of options, lots of weak squads early on and strong units late game.
Indeed, and they were just so much more Soviet! |
I like the sound of a global PPSh upgrade... it would fit with the Soviets being the close range faction. And the PPShs would allow all units when in close to at least have a chance of being competitive with OKW elites... |
There seems to be a general consensus that Soviets need a faction redesign of some kind.
However, to my knowledge there's been no proper poll done to see how the community at large feels on the issue.
So here it is.
If you agree that the faction needs a redesign, please place your suggestions for it in this thread.
If not, suggest what else could be done, or your reasoning behind not changing them.
I'll say now that I feel that they need a major redesign.
A faction that has most of its effective units locked in doctrines, as well as having less choice of non-doctrinal units that are also inferior to its opponents is, put simply, a terribly designed faction. That the Soviets have been able to achieve some parity in win ratios in only because of some of the exceptionally abusive or cheesy strategies that they can bring out. If these strategies did not exist, then you would see Soviet's winrate drop through the floor. It's a poorly designed faction facing off against consistently superior enemies and it is a faction that must rely on roughly 3 questionable or OP units (maxims, Snipers and the ISU) to win without a massive disparity in skill amongst opponents.
My suggestions?
Allow Soviets to use all their buildings. Rework most of their doctrines to allow them to have proper infantry. Give them good AT weapons. Give them non-doctrinal infantry able to stand up to their non-doctrinal counter parts. Make Soviets more realistic for 1944, which means giving them non-doctrinal T-34-85s and effective Conscripts (or more accurately, Strelkovy) who can upgrade to have weapons such as DP-28s and effective Anti-tank rifles. I don't intend to make the Soviets OP and I would expect heavy nerfs to cheesy units such as Sniper and ISU, because at the end of the day, a more tactical game, which involves combined arms use of effective units, is more fun than sniper spam to ISU combos.
I'm eager to see your alternative suggestions. |
What about the Stuka? that thing is murder vs infantry and is deadly accurate and with skill can be landed on opponent's retreat paths... |
Hey! That's a brilliant idea! A Panzer IV ace! Dude, that's really cool, I need to start agitating for Relic to include that. Maybe even put it in instead of the Tiger Ace anyway. |