well the obvious answer is flanking it, though thats not always very easy to do.
if you have mechanized, a wc51 with a rifle in it will make quick work of an mg.
probably the best answer is grenades. early grenades help a lot. smoke in front of that mg and it will buy you enough time to get unsupressed. you can often force a retreat after that unless the mg has a lot of support |
can you guys check your facts a bit before posting?
first of all, shocks dominate panzerfusiliers at close range. its not even close. shocks do 71 dps compared to 34 for g43 fusiliers. shocks also have armor, and if you include the 90 munitions for the upgrade, shocks are cheaper.
guards on the other hand beat fusiliers at long range. dps are lmgs, which are best at long range. fusiliers with g43s only do 10 dps at long range compared to 15 for guards with dps. fusiliers do more damage at close range because thats what g43s are good at. besides, guards arent even dedicated AI. they have better long range dps than fusiliers while carrying 2 AT weapons. |
They absolutely eat rifles and shocks at mid to close range
hahahah eating shocks at close range |
For one, that is an opinionated statement since you didn't design the faction.
for one, that was a relic dev who said it wasnt going to happen. relic did design the faction |
basically there are thresholds that must be reached cause the suppressed and pinned status. a squad must have a total of .2 suppression to be suppressed and .6 to be pinned. a squads amount of suppresion goes down slowly over time when not being fired upon.
mgs have a few stats specific to suppression and aoe suppression. first there is the suppression per shot. there is also a multiplier that reduces amount of suppression for nearby squads. finally, there is the suppression radius.
all shots from mgs give direct suppression, regardless of if they hit or miss. this makes determining direct suppression per second fairly easy to calculate. it is simply, shots per second multiplied by suppression. to determine how fast an mg suppresses, you would divide .2 by that direct suppression calculation. the formulas look like this:
(shots per second* suppression)= direct suppression per second
.2/direct suppression per second = time to suppress
time to pin requires another modifier (suppressed units take reduced suppression) so it would be .4 divided by direct suppression per second multiplied by the suppressed suppression modifier. add that to your time to suppress and you have to total time to pin. (you use .4 instead of .6 because the suppressed squad already has .2 suppression)
time to suppress + (.4/ direct suppression per second * suppressed modifier) = time to pin
if you guys are really that interested, i can continue on to aoe suppression, but i think i may start going over some peoples heads. also, like elchino said, the mg42 adds further complications to aoe suppression because its accuracy changes based on how many entities its targeting. this means it will suppress 3 con squads faster than it would suppress 2. |
i dont think anyone is questioning its durability. the fact it is better AT and AI than the t34/85 (already a solid all around tank) is what makes the cost/value of this unit questionable. atleast the sherman has to choose between HE or AP rounds. the easy eight essentially has both all the time |
hm. youre right. somehow there was an error in my formula for the easy eight. regardless, less scatter still beats slightly more AOE. higher pen and enough armor to bouce paks and tigers beats being able to take 1 more hit. |
yea it got nerfed back in april. you cant stack it multiple times now either. |
panthers are best at max range. like shephard said, their pen is typically high enough that they dont benefit from getting closer. the enemy tanks will benefit from getting close to the panther. not moving lets tanks get close and/or get to the panthers rear armor (which is lower than most tanks).
id say kiting is your best option considering the other tanks will have the same accuracy and scatter penalties. |
needs a third option. stupid video of a worthless test. lets see another one where they actually shoot the panthers front armor. the last test at 8:00 isnt useful since he obviously ran the test multiple times until the t34 penned every shot. the chances of that are extremely slim.
the differences in pen mean the t34 is best at close range, while the panther would be best used at max range. |