Since armor for tanks and infantry works exactly the same way, so will the penetration.
Though, some penetration bulletins might affect only a specific weapon (like the main gun on a tank, not it's MGs).
I've checked in the game files for guards, and unless I'm missing something, there's nothing that suggests that the penetration bulletin won't work with all of their weapons. |
Although the thread is quite finished I just want to mention that you will always have that effect when you quickly raise in rank. You just encountered more skilled players afterwards and as metioned before, once you are were you belong you should get to a W/L ratio of .5. From there you can try to better yourself.
I'm just stating that here cause people tend to blame ballance rather then taking that into consideration.
I have "this effect", despite being stuck at my rank (or around) for ages now. |
[...]
Or here: http://www.metacritic.com/game/pc/company-of-heroes-2
These are the reviews. I don't want to delve into stuff like people complaining about lack of realism or balance, but there are a lot of thumbs down with high ratings (that is: negative reviews with which people agree).
They complain about the exact same things as I did and more.
[...]
A lot of complaints/bad reviews on metacritic are about the game being pro-nazi - I guess we all know who writes those reviews. |
It's pretty tough, not sure if it got any harder than when I did if the first time a while ago (since I can't remember how difficult it was back then).
I was able to beat it just now, without Tiger Ace. I went Gren/MG/Gren/MG to T2, for Pak and HT. At this point you might be dealing with penal hordes which might push you off the field - you can be even pushed back as far as your own base. But that's alright, since then you can use your base bunker MGs to help deal with all those penals.
During those attacks a T-70 and a T-34 came, but it wasn't hard to deal with since AI is really bad at flanking AT guns with it's tanks. After that I got more Grens and a mortar. I guess a decently microed sniper could work too.
When I dealt with enemy forces attacking my base, I just recaptured north/center part of the map, and held it until I had enough fuel for a Tiger. The intensity of attacks is much weaker now, so it's pretty simple to do if you haven't lost your MGs.
Before I was able to call in the Tiger, a KV-1 appeared, but like with previous tanks, AI is hopeless in controlling it, so you should be able to counter it with your vet 2/3 AT gun (and Gren support for a faust).
From when the Tiger arrives it's a walk in the park. I've used the Lighting War doctrine, but any doctrine with a Tiger would work, since I barely used any other ability from this commander.
So, there - hope it'll help. It might be tough, but it's not impossible. Not sure if that's the difficulty the Relic had in mind of this mission though. |
There are two differences in numbers.
First is because Relic posted different information about this numbers - one were numbers for Conscript/Grenadiers weapon DPS at range. The other bit of information was that the DPS loss is linear with range.
But the numbers they provided (I can only remember the numbers for conscripts - range 0: 2.54; range 10: 2.54; range 20: 1.46; range 30: 0.86) weren't linear. So, like wooof said, I went with the numbers, they went with linearity.
The min/max range numbers should be the same though.
There's also a second cause for difference in numbers - I don't round down the RoF of burst weapons.
That's why DPS numbers for burst weapons on my site might be incorrectly up to ~10% higher - I'll be fixing that eventually.
Also, I don't take into account incremental accuracy, so MG42 is actually lower than it should have been. |
Thread: Flames19 Nov 2013, 22:24 PM
Since Pio MP40s are only SLIGHTLY inferior to K98s at long range (DPS wise)[...]
You do know that Assault Grenadiers and Pioneers use different MP40s, right? |
If anyone's interested - unless I missed something in the game files - Tiger Ace is a Tiger tank, but receives half damage and does double damage a normal Tiger tank would do. It also seems to be slightly slower (3.9 vs 3) and gets the +10 range bonus.
Other stats like armour seems the same.
Oh, and of course, since it can't vet up, it doesn't get any other "normal" vet bonuses a regular Tiger tank would get. |
What are the solid 2vs2 Ostheer strategies right now?
Me and my teammate are getting steam rolled by everything lately, really fast T-70s, SU-85 spam, even both players going T-34 & T-34/85! - and poor match making (putting us against top 150+ players) doesn't help either.
While our playstyle/ability might be at fault, I'd want first take some advice on strategies we could use, to see if we can do well with something that works for other people. |
I've noticed that after you upgrade with the standard gren gun it still allows you to upgrade with the g43. But they don't get both guns, correct?
"Standard gren gun" in a topic about Panzer Grenadier G43s is very vague.
I'll assume you mean normal Grenadiers and LMG42 upgrade. If you get them both upgrades, they will have both weapons - you need to remember that G43 upgrade only gives them to two members of the squad (not all).
So if you upgrade grenadiers with LMG42 and G43, you'll have in squad: 1x Kar98, 2x G43, 1x LMG42 |
That explains it then!
I've checked some old patch data that I've saved (3 or 4 last patches) and actually PGrens never did use PGren G43 - at least in the last few months, they were using normal G43 (I guess at some point they did use PGrens G43, like in the beta).
That also reminds me that I finally finish automated ability data grabbing - if it was done, this whole topic would be a non-issue! |