Change:
Teamname: Kübelcrew
Playernames: sins_DJDe4th, RNGIicemanjoker
SteamID's: 76561198001062163, 76561198026553954
Prefered map & faction: Vaux Farmlands; Axis
Country: Germany (Fifa Champion!)
Profile of R4ngerArea
General Information
Broadcast: https://www.twitch.tv/RangerArea
Website: https://www.twitch.tv/rangerarea
Twitter: R4ngerArea
Youtube: Ranger - Strategie trifft Offizier
Steam: 76561198001062163
Nationality: Germany
Broadcast: https://www.twitch.tv/RangerArea
Website: https://www.twitch.tv/rangerarea
Twitter: R4ngerArea
Youtube: Ranger - Strategie trifft Offizier
Steam: 76561198001062163
Nationality: Germany
Post History of R4ngerArea
Thread: [2v2] NationsCup #18 Oct 2014, 15:24 PM
In: One4One |
Thread: StC Fubar's Open 2v213 Sep 2014, 11:32 AM
so any further updates ^^ I see there no more progress In: News |
Thread: Vet1 MG42 a viable counter to US AAHT? 9 Sep 2014, 06:38 AM
The incendiary rounds are pretty good against a AA HT. The driver doesnt even has to fall asleep. If you got a forward recon (can even be a hidden sniper) and you see, that the AA HT of the enemy is rushing towards the frontline, then you can react quick. The time the enemy recognize that your MG loaded incendiary rounds (not many player do this), he has to break and drive back, is enough, if the MG directly begins to fire. I felt it by myself yesterday, rushing in, saw the MG, recognize the US of incendiary aaand it's gone ... 5 seconds and the AA HT was another resource pool for OKW. The current pathing does the rest ... But if there is no recon Vindicare's statement counts |
Thread: Osttruppen any good?8 Sep 2014, 10:11 AM
@Kallipolan: The Strategy you mentioned is really tricky at the current state. Through the favor of LMGs atm (for every faction), it is quite difficult to get into a Close Quarter Combat without taking serious damage. The disadvantage about this is: Panzergrenadiers are pretty expensive in producing costs and reinforcement costs. They also got not a good armor like Shocks, due to the last Pgren nerf. I would just recommend that Strategy, if you want to play a Fun match and not to take it seriously. You can't use the Osttruppen as a meat shield, because many players will focus the Pgrens out when you are going to attack. |
Thread: elefant or tiger8 Sep 2014, 07:50 AM
Ye! Because you counter a commander with another commander! Abuser! Cheater! Get him!!!!!!1111oneone Back to business The "fortified armor doctrine" got a really nice call in unit, called Command Panzer IV. He not only provides a great Buff to your units and your mates ones (provides 20% less damage taken), he is also a perfect infantry killer (you can compare it to the PE ones in CoH1). In addition with some infantry it is able to defend your ele pretty well. But like Flamee mentioned before, it really much depends onto the situation! |
Thread: Wy the Axis are the better choise in 2gg28 Sep 2014, 07:39 AM
It's even possible to win with double US, but it is defiantly harder. But here is a little hind, communicate! Make sure you and your mate knows, who builds what (it is even possible in 2vs2 RR, just give him some instructions). You will be surprised, there are more random mates cooperating as you guess. The guy who is rushing for a lui is also rushing for a mayor after he got a AA HT. He is the main Anti-Infantry player, providing AA HT, MGs, AI rifles/lui and later on Tank support (I would recommend 2 Jacksons as a good combination to your army). The other guy gets a Captain after his foruth rifle. He provides the AT in form of AT guns. If the enemy is relaying on his defense, this player choose the inf company in addition and calls in a Priest asap! He also can get 1919ers for his rifles, so that he got a good amount of AI units as well. Now player together, flank, combine your frontal attacks and still communicate! You will be surprised how effective double US can be in 2vs2, even if it is still very hard In: COH2 Balance |
Thread: ISU SquadWipe-Foundation5 Sep 2014, 09:43 AM
You mean a "ISU detected, spread out or we will go all to hell at once!" Button? Would be cool! And the Allies get a "You heard this? STUKA!!! SPREAD OUT!" Button! In: COH2 Balance |
Thread: 1 man Mortars survivng...5 Sep 2014, 09:38 AM
Compare serving in the military to Coh2 is a little bit fail ^^ Same like I hop into a tank and automatically know how to drive a tank! Even it is an enemy tank And if engineers and pioneers can carry an infinite amount of mines of all types and their blowtorch, than it could be also possible for one guy to carry the mortar back home. That are short distance in CoH, 200 or 300 meters (or look at Semois). I don't know in which army you served but in the German Military we train to carry heavy weapons for short distances and then set them up (100 to 200 meters) and even the carrying of the 200mm mortar with his wheels is possible as long as you dont walk through the mountains, because as you see he carries it also when he is with his squad In: COH2 Bugs |
Thread: Penalty for losing the soviet sniper aid? 5 Sep 2014, 09:13 AM
You are right, but that's a new topic we could discuss in another whole single topic For sure it is hard to counter the Ost sniper, especially as USF, but through this you shouldn't overperform the counterpart so heavy, that he is not just a counter to the Ost sniper, but rather a hard counter to every axis inf and, if we are honest, that is a real pain in the ass ^^ And the difference is, that the current axis sniper doesn't provide a whole new meta to the whole gameplay at all just like the soviet one does. But like I mentioned before, you are right, if the sov sniper gets a nerf like this, the ost sniper also needs some slightly nerfs But one thing i would disagree: I had many games where my sniper did 50+ kills in a 30 min games. That is just way too much for a single unit to do. If you microed him right, that is the reward you earn that is the reason you build this unit and if it was the right hardcounter you reach this remember my stuka In: COH2 Gameplay |
Thread: ISU SquadWipe-Foundation5 Sep 2014, 07:49 AM
The other thing is, that the soviets got no ultimate tank destroy to hold up against the heavies, so they need to buff the ISU to a tankdestroyer, like the ele, and nerf the AI in a proper way. Some fixes onto the AOE will be fine @austerlitz: Ye that's the spirit of the CoH2 Community, you got it ... That's not even fairplay, that's scumbag like, better try to fight the ISU instead of flaming the user In: COH2 Balance |
227651215380212526212140212098212094211025211023211014210976
Latest replays uploaded by R4ngerArea