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Thread: Katyusha “Creeping Barrage” vs. Stuka zu Fuß Barrage18 Nov 2022, 14:09 PM
The Stuka is definetly better, but the Katy is good enough that it is worth using against a single MG or AT as most players aren’t expecting it. I find that it works great at destroying PAK43 as multiple rockets will hit the gun directly In: COH2 Balance |
Thread: Why does Overwatch(commander) exist?18 Nov 2022, 13:30 PM
What are you talking about? To my knowledge they use Grenadier Kar, so they have a normal damage profile. Only the single G43 performs as you say and that is only once upgraded. So even without the upgrade they get excellent starting target size at .8, Gren guns, camo, ambush bonus, vision and two free weapon slots which are not used even when upgraded. In: COH2 Balance |
Thread: Why does Overwatch(commander) exist?17 Nov 2022, 23:08 PM
G43 model only, and the threshold is 75% I believe. It is at least 70% as that is what I used to check to see if shock armor helped at all against sniper crit. Which it did not. In: COH2 Balance |
Thread: Why does Overwatch(commander) exist?17 Nov 2022, 15:36 PM
The damage threshold for JLI sniping should be on par with pathfinders. Also, why they get the sprint? I think sector assault should have less area denial, but not much. on 1v1 without any AA, it is painful. Their damage threshold isn’t the only difference. JLI also get acc bonus vs cover and amazing acc from 25-35. Both units get maximum 40 range but JLI sniper can’t miss a shot against Soviet units without some type of ability or Guards rifle are behind green cover so it drops to about 94% chance. The only Allied Infantry that has less than 90% chance out of cover to get hit is rangers. Every other short range squad going to at minimum lose 1 model on approach if it has taken any damage and sprint can be used to reposition. The entire design makes no sense. In: COH2 Balance |
Thread: The 2013 CoH2 multiplayer experience in 2022.14 Nov 2022, 12:26 PM
Yea, they weren't exclusive but in practice they were due to sheer fuel cost. Accidently building the wrong one would literally fuck your strat up. In: COH2 Gameplay |
Thread: Why does Overwatch(commander) exist?13 Nov 2022, 17:28 PM
airborne and overwatch both need tuning. I would hope Overwatch has better synergy, 2 of Airbornes abilities are literally access to stock units while everything in Overwatch is a bonus. How much of a bonus depends on game mode and play style. JLI already have the sniper gated behind muni and tech. Paths would probably need a buff to JLI performance if they are locked to one squad. According to COH2 ability guide For the Fatherland gives -35% received accuracy. That is amazing, give that to USF/SOVIETS and blobs of death would ensue. For the fatherland doesn't feel as strong as it should since JLI/Obers have the same weakness of small squad size vs late game explosives so you might as well save the muni for Sector Assault. I am not sure how Sector Assault compares to UKF planes but its strength comes from the overall situation caused by the rest of the commander. Someone correct me if I am wrong but no other faction gets elite inf/howitzer/loiter/HT as part of a line up in a match. JLI have great camo so they can be used to spot for the planes. Howitzers can punish blobs, emplacements, base sector and the Loiter can be used defensively if you are caught out of position or offensively to break enemy lines. Stock KT along with spearhead mode is probably the strongest heavy tank in the game. In: COH2 Balance |
Thread: The 2013 CoH2 multiplayer experience in 2022.12 Nov 2022, 12:57 PM
Couple questions Can you sniper clown car? That shit was insane when I first tried it. Does the IS2 do stun damage? Depending on the patch they were similar in strength but a few good RNG rolls for stun would literally make any opposing tank unusable. Do infantry still use armor in the mod or has it switched to target size? In: COH2 Gameplay |
Thread: Does anyone use Incendiary Explosive Round on LVs?9 Nov 2022, 11:09 AM
My best guess is he is talking about the cover acc. As tommies are supposed to play behind cover and play a more defensive style it negates their whole reason for being. AssT wont do as well as JLI vision will allow for counter play along with a model loss or 2 on a approach. I would assume the same thing with raid sections but using their mines on usual cover points should help out a lot. Can't speak for the rest of the faction as I never play it. In: COH2 Gameplay |
Thread: B4 + Shocks, long game8 Nov 2022, 19:22 PM
Haven't gone shocks in a while so felt like playing them. Lowlights: Lost a penal early as I thought my clown flamer was bugged, was just slightly out of range so I didn't retreat early enough. Lost a T34 on the ICE, never go on the ICE. Lose rest of my tanks shortly after trying to take out brumbar Lost 1st B4 to shrek blob Highlights: Got revenge by killing P4J over Ice, waited for my chance and rushed him while he crossed. B4 got some good hits, decent kill count but got some clutch wipes and tank damage T34 blob rush to get their KT/JT/Ele off their spot. Led to Ele relocating and getting caught out of position by my blob. X2 PTRS satchels plus PTRS got me the kill. In: Replays |
Thread: HM-38 120mm Mortar Squad is OP2 Nov 2022, 18:33 PM
I have a question. If you are asking seriously: One has guards/mark target/T3485/crew repairs depending on situation or play style the 120mm is the weakest part. The other also has AT overwatch and the DSHKA, AT overwatch is strong enough to warrant the pick on its own and great mg back up by OP mortar pushes it to be a staple amongst most game modes. The last one you probably hardly ever see as shocks are great but playstyle/map dependent and the arty is great against OKW but lack luster against OST unless there are arty/Pak43. In: COH2 Balance |
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