HM-38 120mm Mortar Squad is OP
![avatar of Garrett](/images/avatars/arty_officer.png?updated=1394378846)
Posts: 309 | Subs: 1
![avatar of BasedSecretary](/uploads/avatar/129957.png?updated=1666700432)
Posts: 1197
Let's just pretend that two LeiGs (cost 270mp each, no commander needed) basically don't perform like rocket arty and single-handedly take a Brit out of the game.
A single 0.0001mm artillery piece can take out brits in a post 2018 coh2 world so your opinion is no use.
![avatar of Katukov](/images/avatars/is2.png?updated=1395697077)
Posts: 786 | Subs: 1
Let's just pretend that two LeiGs (cost 270mp each, no commander needed) basically don't perform like rocket arty and single-handedly take a Brit out of the game.
gotta give merit to axis players' thought about the leig being a bad indirect, but then making one or two of them each and every single 3v3 game out there
![avatar of OKSpitfire](/images/no_av.png)
Posts: 294
Let's just pretend that two LeiGs (cost 270mp each, no commander needed) basically don't perform like rocket arty and single-handedly take a Brit out of the game.
It's true they are just like rocket artillery and more broken than the Soviet heavy mortar ever was.
10/10.
![avatar of DerKuhlmann](/images/no_av.png)
Posts: 469
Everytime i face soviet, they pick a 120mm doctrine.
Why is that?
LOLOLOLOLLOOLOLLOLOLLOLOLLOLOLLOLOLL
![avatar of rumartinez89](/images/no_av.png)
Posts: 602
I have a question.
Everytime i face soviet, they pick a 120mm doctrine.
Why is that?
LOLOLOLOLLOOLOLLOLOLLOLOLLOLOLLOLOLL
If you are asking seriously:
One has guards/mark target/T3485/crew repairs depending on situation or play style the 120mm is the weakest part.
The other also has AT overwatch and the DSHKA, AT overwatch is strong enough to warrant the pick on its own and great mg back up by OP mortar pushes it to be a staple amongst most game modes.
The last one you probably hardly ever see as shocks are great but playstyle/map dependent and the arty is great against OKW but lack luster against OST unless there are arty/Pak43.
![avatar of OKSpitfire](/images/no_av.png)
Posts: 294
If you are asking seriously:
One has guards/mark target/T3485/crew repairs depending on situation or play style the 120mm is the weakest part.
The other also has AT overwatch and the DSHKA, AT overwatch is strong enough to warrant the pick on its own and great mg back up by OP mortar pushes it to be a staple amongst most game modes.
The last one you probably hardly ever see as shocks are great but playstyle/map dependent and the arty is great against OKW but lack luster against OST unless there are arty/Pak43.
Yeah Guard Motor is just a great doc. Similar to OKW's Overwatch in the sense that more or less everything in it is quite good.
![avatar of Garrett](/images/avatars/arty_officer.png?updated=1394378846)
Posts: 309 | Subs: 1
gotta give merit to axis players' thought about the leig being a bad indirect, but then making one or two of them each and every single 3v3 game out there
In 2v2 it's the same. They outrange normal mortars, they screw a t2 Soviet build over, they have the same range as mortar pits and 120mm mortars, they screw Cons behind cover, they only cost 270 and you can spam smoke everywhere, they are non-doctrinal. Yea, I wonder why you see them all the time?
![avatar of MassaDerek](/uploads/avatar/125618.jpg?updated=1658580581)
Posts: 197
In 2v2 it's the same. They outrange normal mortars, they screw a t2 Soviet build over, they have the same range as mortar pits and 120mm mortars, they screw Cons behind cover, they only cost 270 and you can spam smoke everywhere, they are non-doctrinal. Yea, I wonder why you see them all the time?
They can sit in the same spot 10-20m behind the frontline generally without being harrassed for atleast half the match and dealing chip damage/sniping models with minimal micro, and by the time you decide to finally take them out they paid their price in full and more.
![avatar of Willy Pete](/uploads/avatar/25207.jpg?updated=1561842553)
Posts: 351
I have a question.
Everytime i face soviet, they pick a 120mm doctrine.
Why is that?
LOLOLOLOLLOOLOLLOLOLLOLOLLOLOLLOLOLL
U mean they pick guard motor, which is one of the best cmdrs in the game...
Cmdr would be great with or without heavy mortar. Probs should be moved to a lesser used soviet cmdr tbh
But that would require a big patch cuz there are many broken cmdrs that also deserve to be fixed
![avatar of MassaDerek](/uploads/avatar/125618.jpg?updated=1658580581)
Posts: 197
But that would require a big patch cuz there are many broken cmdrs that also deserve to be fixed
![](https://www.coh2.org/file/10058/overwatchbig.png)
![avatar of WAAAGH2000](/images/no_av.png)
Posts: 732
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
They can sit in the same spot 10-20m behind the frontline generally without being harrassed for atleast half the match and dealing chip damage/sniping models with minimal micro, and by the time you decide to finally take them out they paid their price in full and more.
THIS is the real issue. In a vacuum LEIG is fine - but when you can park them in range of VPs while also being near Battlegroup and/or Flak truck so that they are generally safe for most of the game it becomes a no-brainer. You put 120MM in same position and it would truly be OP.
![avatar of shinasukac](/images/no_av.png)
Posts: 115
the balance team are players so the buff the faction they play ,such as sovia and usf. though the win rate of the sovia is 100percent in past two final matches , but the winrate is only 54percent in the top200 players, your guys should be grateful the balance team dont make sovia winrate 100percent in ladder games.
![avatar of MassaDerek](/uploads/avatar/125618.jpg?updated=1658580581)
Posts: 197
why people complain about banlance?
the balance team are players so the buff the faction they play ,such as sovia and usf. though the win rate of the sovia is 100percent in past two final matches , but the winrate is only 54percent in the top200 players, your guys should be grateful the balance team dont make sovia winrate 100percent in ladder games.
L2P
![avatar of Reverb](/uploads/avatar/25837.png?updated=1578324196)
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