It was an answer to the argument that k98s "exceptionally good close range damage" so I came up with a hypothetical simple cqc engagement with a squad of cons (a.k.a gang of bums).
I still think that the JLIs are not the problem but the doctrine is. Overwatch has too much of good stuff.
For example "Scavenge" is not near the top yet it has JLIs. If JLIs were so great, that doctrine would have been meta as well.
Yes, it is one of the best units in the game but I would not call it OP, not in a million years.
But I never said JLI were OP. All I am saying is that they are better than some people are giving them credit for such as Gachi. If you reread the posts he was the one who started with "exceptionally good close range damage" line of talking, all I stated was that they do better than SVT and the other available units such as VG and PF. As all three axis units can start upgrading at the same time is is a fair comparison between the 3. It would be asinine to expect them to do any more damage than they do close range. They are a great unit that synergizes well with Obers and the rest of the Overwatch commander as we seem to agree.
The other issue that you never addressed is the cost, where did you get that they were 80% more expensive? If you are talking reinforce cost Cons are the only unit that JLI would face that take the model losses without heavily impacting the players MP economy. Penals/Rifles/Tommies will all bleed hard and consistently.