Well, you said it was like that in reality, now it´s a game. Two DPs - with which the ability is unlocked - could hardly lock down a Tiger. That´s too many vision ports. Also the glass was armored and designed to stop bullets (could crack but not be shot through by MGs). I don´t see how you are going to be dazed for that long of a time. It´s not like the tank driver leans his head directly at the glass.
It actually worked in real life so why wouldn't it work in game?
Not as it is ingame. Getting shot at in a tank doesn´t stop you from hitting the gas. Also how are two DPs going to lock down the whole tank crew. That means vision slits of the driver, commanders cupola, vision port of the hull mg gunner etc. at the same time so every function of the tank is disabled. Vision slits could be replaced within seconds also.
I might add that just a cost decrease of Ostheer T4 won´t make it any more attractive over no tech + Tiger. As long as you have the ability to get an omni-purpose tank performing way better than Panthers versus infantry and about the same in anti tank abilities, won´t make you build a Panther. If I go Panthers and sacrifice anti infantry power, I should get something performing better versus tanks.
I build the HT in almost every game. It´s quite cheap and I need it for the reinforcing ability. This more than pays off.
The flame halftrack upgrade however has been made useless. It relied on the shocking effect of arriving early, punishing every opponent who didn´t go for early AT. Now it arrives 2 mins before the first T-34. A way too narrow window.
The basic halftrack is still useful though, don´t exaggerate.
The problem with the Panther is that it can´t chase medium tanks effectively. It can´t use its 50 range on the chase (as it can´t see the target) and the targeted medium tank can fire back (or you risk it getting away). Once the Panther gets caught while chasing that medium tank, it takes way too much damage and goes down easily.
Added to that the dps of the Panther is lower than that of a Panzer IV (rate of fire), which more than makes up for the higher penetration on the Panther.
The Panther for the Ostheer are just garbage: They are very expensive to tech to and build, mediocre anti tank damage, and some of the worst anti infantry damage around (even with the 60 muni MG upgrade). Their only redeeming quality is their larger armor and HP (which doesn't really matter since they can hardly take on medium tanks, let alone heavy tanks).
The counter to T34s (76 & 85) and Shermans should be the Panther! But no, The panther struggles heavily versus these units due to its lackluster damage and poor accuracy.
Spot on. It doesn´t do its job. And to add insult to injury you get that pile of shit for 170 fuel. Or was it 175 fuel? After seeing the Panther fail this miserably at fighting units it was supposed to hard counter, I didn´t even bother getting T4 any longer for the last weeks. Thus I forgot the exact fuel price.
Elefant does NOTHING right now with 70 range,it'll get 1 shot or 2 before enemy closes in at guns begin creep.Then ur done.The imp fact of its range was it could fire multiple times before enemy closed distance with its reload and 70 range...good luck.Add to that no turret and near immobile speed forget kiting .
Agreed. 70 range crippled it. It can get off one shot, then it´s flanked. Unfortunately it also tends to miss quite a lot of its shots. The difference to the ISU-152 is that the ISU will most likely have annihilated a squad in the process while the Elefant has only damaged something that got away. Not enough for something that´s supposed to be Ostheers ultimate counter to tanks with almost zero anti infantry capabilities.
The thing is: ISU-152 can be supported by Zis guns and you are pretty well secured. The Elefant needs anti infantry cover and Paks, because it´s flanked after that first shot - if you are lucky enough and your opponent does attack you frontally.
There´s way more support needed for the clumsy Elefant.
For lack of a better option, I voted for the Elefant buff.
Keeping everything as it is (option 3), will keep the Elefant out of the game. I oppose that.
I think the Elefant should get the same range as the Jagdtiger, which is 90 range iirc. I agree that the Elefant serves no purpose any longer with 70 range.
The purpose of balance adjustments isn´t to nerf units out of the game (option 1), so that shouldn´t be done with the ISU-152.
If however only the Elefant gets buffs (option 2) then we are back to the old meta: ISU-152 vs. Elefant. The ISU-152 should get some reload time increase. That will nerf its performance versus tanks at least.