General Information
Email:
oppnfgrry(kbj)ubgznvy.pbz
Register Time: 16 Jul 2013, 19:12 PM
Last Visit Time: 8 Jun 2015, 12:13 PM
Broadcast: https://www.twitch.tv/waywardrts
Website: http://www.rtsguru.com
Twitter: bccasteel
Birthday: 1985-08-17
Residence: United States
Nationality: United States
Game Name: wayward-comrade
just kind of hoping they'd been changed and I'd missed it somehow. That's all. Seems a bit weird that Guards Rifle and the DSHk got pushed back, and Assault Grens didn't.
I have no particular issues with the casters (when I get a chance to tune in) or content creators (I'm a huge watcher of ImperialDane and TFN) but whenever I log into COH2 I get... frankly, a little depressed. This community *is* toxic, and I would frankly never point a new player here for fear that *you all* would depress them about the game more than anything. As a shepherd to a newbie, I could talk to them sensibly about the commander pay model and help them adapt to the sometimes unforgiving combat model, but as far as coping with the vitriol in the community, I'm not sure what I could do.
Wasn't ment to post that. I enjoy both SC2 and CoH2, but primarily CoH2 because its a way simpler game. (In my opinion)
I feel that COH2 has more complex rules and mechanics, but it asks you to interact with them at a slower and more deliberate pace than SC2. Also, COH2 forces you to think ahead more than SC2, at least imvho.
Ok,you have finally persuaded me (20 oldcohpros cant be wrong can they?,)uninstalling it at the moment...
I like the genre and would like another game. What game is better than coh2 in the same genre?
Better? That's going to be debatable based on preference. Some people prefer the original COH, but that's almost assuredly entirety peopled by a smallish cadre of veteran players. The same would be true of Wargsme AirLand Battle, World in Conflict, Men of War Assault Squad or any other existing RTT/tactical RTS out there. Despite the vitriol that coh2 community leaders rain down upon it, this is probably the most populated game of this type from a multiplayer perspective.
Other options would be more macro, base destruction (traditional) RTSes like StarCraft 2, Planetary Annihilation or Age of Empires 2 HD. If you find a similar game with a larger community, let me know.
The overwhelming negativity of the highest level players in this game is very disheartening to me. I didn't get in on the ground floor of dow2, and so was trapped behind the learning curve of that game... by the time I got interested in playing multiplayer, there were barely any active players any more. I totally bypassed coh1 thanks to my bias against WW2 games (learned that lesson the hard way!) and now most people seem to think coh2 is somewhere between awful but fixable and irredeemable.
This is not my perspective on the game, but what is 1 or 2 positive voices against a tidal wave of negativity?
I enjoy tactical games far more than traditional RTSes. I enjoy fighting over objectives like victory points more than "build an army and destroy the enemy base" and where else am I to find that? End of Nations imploded on itself, C&C4 remains the laughingstock of the industry, Men OF War 2 seems doomed to relative obscurity as well as potentially being the victim of its own complexity. The Wargame titles, likewise, have a learning curve like a cliff and fewer players than CoH1...
Are RTS or tactics players doomed to StarCraft 2's high apm spamfest, or Planetary Annihilation's macro-centric tidal waves of units, or to migrate to 1 man squad control of MOBAs like Dota 2 or LOL?
This game is the closest thing to the type of game I'm looking for that still has an active community, but the community itself seems to resent it.
2. They have a public alpha for their dedicated servers. I consider that pretty good communication, personally.
3. Many of the changes have come directly from the community. See changes to structure dynamics (life consistency and survivability of garrisoned troops) and support weapon team damage taken increase, as 2 examples.
This game is *highly* dependent on unit composition. Learning which units deal best with which other units, and learning to predict the rough timings of 'power' units like FHT are essential to prospering in coh2.
yeah basilone ia agree, wargame is underrated but im pretty sure the skill ceiling is way lower than in CoH2. Im not 100% sure because i only played it against a friend who is pretty damn good so i got my ass handed to me in most of our games, however most of the Pro games i witnessed werent really impressive (micro wise) compared to CoH top games. Imo the problem with wargame is that the gameplay itself tends to be extremely static while the deck system and the unit variety is absolutely great and it definitely offers more strategic depth than both coh and coh2.
back to topic: Maybe relic should take a look at the way Eugen System organises Wargame tourneys ? I remember a wargame world cup organised by the developer itself. (correct me if im wrong)
My perspective on Wargame is that it's very hard to *learn but comparatively simple to *master, the opposite of a game like StarCraft. To be clear though, I prefer Wargame to StarCraft.
I might eventually. I don't have a lot of time to play, with 2 kids. I love the game and at rank ~3000 i'd like to think I'm not awful, but I'm sure i'd be stomped by even the least skillful tournament attendees. I watch tournaments though and would love to see more!
Edit: a tournament for lower ranked players would certainly attract me.