A P4 has a measly 45% chance to penetrate KV8 frontal armor, but 91% its rear armor. Compared that to a panther's 70% chance vs frontal armor and 100% rear armor. KV8 is also not very fast and does not have blitzkrieg nor smoke. Use that knowledge to your advantage. It is also doctrinal, which means you can prepare for it if you pay attention to what your opponent is doing.
If you let it get close to your infantry, then it will do its (one and only) job. A teller mine will ruin any KV8 rush, where you can take it out easily with your AT from range. |
Great attitude and welcome to the game!
If I might add, another great way to learn is to learn from the best through watching them play. Check out the CoH2 twitch stream to see how people play the game. Most of them are high level players and you get to see what they see, what their opponents are doing, and what they do to counter that. You'll see their build order, how they position their units, their tactics, and what they do to win (or lose). If they're playing team games, most of them have a mic and will talk to each other so you can see the teamwork aspect of the game.
http://www.twitch.tv/directory/game/Company%20of%20Heroes%202 |
Ask yourslef. Is it worth the cost of a Conscript Squad? That MG? I dont think so. Your better off DPS and utility with another Script. 222 NOW YOUR TALKING!
Agreed,which is why I said it needs a cost decrease. For it to be worth it, you gotta get it early because German T2 counters it. But then that means you lose capping power. Unless your opponent spams assgrens and pioneers, you're better off getting something else. A cheaper cost will also make it faster to vet up. |
The new patch requires a different way of using the clown car now. It'll take some getting used to because you can't rush in and expect to come out of it alive, but I'll bite.
Before the patch when snipers can garrison the car, you would always keep it at range so you don't get fausted. I guess it's the same concept here. Use range and let its machine gun add that extra firepower to tip the engagement in your favor. If gren decides to rush in for a faust, then he's out of cover and puts himself at an extreme disadvantage. The car is also fast enough that you can bounce around from one engagement to another.
At vet 2 they gain +30% accuracy and sight. At vet 3 another +20% accuracy and some mobility enhancements. I think I read somewhere that +50% accuracy directly translates to +50% DPS(?). That's pretty good, especially since german infantry generally has less armor now.
I've only tried this in a few games and it does take a ton of babysitting. I've kited and wiped whole grenadier squads who got overly confident and decided to rush in. That said, I do think the price should be a little less since the unit is obsolete once german gets 222 / paks / shreks, which is very common nowadays. |
PG squad damage is pretty much exactly same or higher as last patch at all ranges. They only cost 280MP now.
PG costs 340 MP, I believe. |
New map?:
Looks like Rails at a rainy night. |
Also noticed that you now see when your opponents had kicked up the surrender vote process (and if someone voted it down). It's kinda funny when you think you're fighting an uphill battle, expecting they'll come back with hordes of heavy tanks but really they're about ready to quit; nothing motivates you to keep fighting than seeing that message.
Also several maps like Rzhev, both Pripyat, City 17 Winter, and Don River are now completely excluded from automatch because they're the most vetoed. Kind of a shame since I actually enjoyed playing Rzhev. |
I'm generally OK with the removal of stars since they don't actually tell you anything about your skill level. Too often in my experience that opponents would surrender right away because their team has less total collective stars than yours, even though I discovered later that we were all evenly matched rank-wise. Sure it gives you an easy win, but you then have to spend another 5-10 minutes searching for another game.
But I agree with others here that there needs to be something to indicate players skill levels... ELO or ladder rank would be perfect. We should have a different method of tracking single player vs multiplayer progress, as the two are vastly different. You can be compstomping expert AI for 200 hours and lose your first online game vs a real player. |
I played a 1v1 and 3v3 yesterday with no lag whatsoever. This is awesome stuff. |
I think the price for the single T34/85 call-in is reasonable for the fact that you don't have to spend resources to build T3. The 9CP is a little late though - it's only 1CP shy of Ostheer getting a Tiger. So in an even match you'll most likely need to go T4 to get some proper AT.
The first T34/76s cost 555MP + 175FU (cost of T3 + tank). The first T34/85 costs 360MP + 130FU. Even 2 T34/85s would still cost less than fielding 2 T34/76s. You get a better all-around tank several minutes later for less price, but one can argue that by the time your first T34/85 hits the field, you could've had 2-3 T34/76s already. |