How would you feel if the T34 damage went to 160 then?
Good thread, always fun to read speculation as it gives some insights into what some of the players want.
edit: I just wanted to comment on one last thing. We agree with the sentiment that the Soviet core army needs to be effective against all opposing units on its own. Counters should not be exclusive to doctrines that is.
The damage buff would be nice, but I don't think is necessary in the case for the T34/76. Like somebody else said, it would make it too similar to the T34/85, unless that is getting changed too.
I think the problem is the 80 main gun penetration that makes successful flanking less rewarding when shots constantly fail to penetrate anything larger than a P4. Fighting panthers and tigers on the field? Forget it. Players going T3 in late game are often forced to either 1) lose their tanks and not make a scratch, or 2) ram AND lose their tanks.
There will be more incentive to keep the T34 alive if shots can actually do something. Their armor is already paper-thin - and I think that's OK for its cost - so their role really is to conduct quick flanking hit-and-run assault. This is currently very unrewarding if not impossible to do even if you have large quantity of them. Unless you ram every panther/tiger you see, which is what I've seen many people do if they go T3.
Increasing the penetration (to 110?) and maybe a small buff to its mobility would be a good step. It would be an agile, glass canon tank that requires micro and smart flanking to make full use of it. It would still lose vs a P4 on a head-on assault so that mid-game engagement is largely unchanged. But it'll make it scale a little better vs late game armor rather than always forced to resort to ramming.
That's my 2c anyway.