yes m10s are op crushers but theyre main opness is being fuel coupons.... when you've had a cutoff fest of a game, theyre invaluable.
Which is why they would be just fine without the infantry crushing capabilities.
+youre underestimating vehicle crew thompson + ass engy tactical control group on the right map. Dont use them on langres, dont use them to charge up. ambush and watch them shred. otherwise you're setting them up to fail.
Don't act like that's the intended design of them.
Relic intended them to be used inside vehicles, popping out when in danger to destroy an AT gun or fausting infantry. This idea being terribly niche and more likely to end up with your tanks being driven away by the enemy then to help you in any way.
The situation you proposed is just players trying to make light of a shitty ability. You are almost always better off just investing in bars, and it would be far less redundant if literally any other unit had the upgrade instead of the vehicle crews.
The arty offmap is tied with mech arty for being the best usf has, except its more situational so i guess the edge goes to mech arty.
It's not a bad ability, which is why I didn't propose changes, but please don't compare it to mech arty. I go mech just to get that arty so I can counter pak40s and OKW bases. 280mm is an ability I use just because I have some extra muni lying around
well I agree I guess, even though you dont see sturmpios charging up to just about anybody past the early game and doing anything productive either, unless properly positioned and supported. Thats just a grass is greneer on the other side mentality. they reinforce for the same cost and AE's cost less than sturmpios.
I think the big defference between sturms and assault engis is that sturms don't have to get AS close. With sturms you can easily run up into medium range into some cover and still do good DPS. While ass engis barely do any damage if you aren't right up in your enemies faces. So sturms end up not having to take as much risk if they don't want to.
Not to mention axis generally have more units that are better at long range, making retreating from close range generally more risky for the ass engis.