Wait... So what if someone posts a link to replay with coh2.org HTML code, do I need to go on my PC first, start the game and then hit windows to exit to main screen, and then hit play? |
No, I probably refer to replays on this specific popcorn forum. The ones that are included in somebody's threat... like "omg, soviets are so OP and here is my replay"
I can still watch live streams but not the replays. |
Hi all, just a quick question.
How can I watch replays on iPhone? Safari can not open the file. Is there any media player or app I can download first?
Thanks! |
You got lucky that your opponent didn't go T1 (you have mentioned stealing "maxims and mortars to your own heart")
Pioneer spam is a generous veterancy giver to soviet m3, penals and snipers. |
While playing with soviets I found out that a single unit of "anything" does not perform to well. To achieve the maximum efficiency we should double or even tripple same unit. Note that snipers mostly appear in two pairs, two T34-85, two ZiS and so on...
Since conscripts are in big disadvantage it is not a great idea to blob them at such a large scale. I would rather go for instant T2 units only, and I would build one or two conscript squads to reinforce team weapons. IMO, tripple maxim is a better way to go if microed properly. Flanking is nearly impossible. Maxims cover up each other, suppress and pin at tripple rate; they can successfully cap and defend; vet 1 sprint ability is very useful again to prevent high damage from mortars by rapidly changing the position.
Usually, Germans are bated into armored cars and half trucks but by the time they hit the field, you should have 4-5 mines down and one or two ZiS behind a wall of maxims.
I also noticed that rifle grenades aren't a huge threat as long as you keep the squad in green cover ( houses don't count).
Also, tripple maxim opening benefits from partisan tactics when you can spam AT partisans behind enemies back, this way increasing your AT capabilities.
Please dont take it as a "must do". This is just another opinion based on extensive experimenting. |
Less stories and less theories and more replays please |
Maxim spam has been pretty successful for me.
maxim maxim cons maxim ZiS medics shocks shocks - T4 |
everything that anyone has said here is theoretical. theres no limit to how complex the theory crafting can get here and honestly it proves nothing. you want to get picky about research? then lets factor in all teching costs for a panther and t34 as well. then you want to add grens and pios to support the panther? then we can add a maxim and shocks to support the con, t34 and zis. does that prove anything? no.
the whole point was heini said 2 t34s CAN (notice he never said WILL) kill a panther when used well. wongtp replied saying 2 t34s will never beat a panther, which is not true. when used properly, in the right situation, 2 t34s can beat a panther. thats not to say it will always work or is a recommended strategy, but the possibility is there.
i replied to correct his "stats" because they were purely subjective guesses. the fact is a t34 has a much better chance of disabling the panther than he made it out to be.
I can agree with this. |
I don't see combat arms strategy with this build.
Infantry can easily overwhelm 2 ZiS, light barrage will not do anything at all because Germans are on the move.
Pgrens decrew weapons in the matter of seconds, and cons with their lousy molotovs that require super long animation will not protect ZiS3.
I suggest maxim spam - 3 maxims, 1 cons, 2 ZiS
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Well, all in all it means if you´re not overwhelming in the early game you are fucked
Exactly.
If you let Germans hold on to their half of the map with a single fuel point on it, you lose big time.
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