First off, I think we should go 1 map at a time per map size, too many comments about too many maps.
My first comment would be about Stalingrad. If it's going to stay in the rotation, it needs a major overhaul in the middle. I would remove all buildings from the middle of the map and flatten the ground. Add some obstacles, maybe a big round fountain like in Enemy at the Gates
I think that would actually make it from a awful map to a good map.
Yes fully agree. Stalingrad is the only map I was genuinely disappointed with, since it was such an iconic battleground. In an RTS-title centered around the eastern front, it should be an amazing map.
Its main problem is that there are no distinctive places to fight over. Everything looks the same. While there are a lot of interesting places you could map. I fully agree with a big open square in the middle, which would hugely improve the map. Here some suggestions:
Actual square in Stalingrad before the war
The Tractor Factory
The last commanding post of General Paulus of the 6th Army
Pavlovs House (prominent for several hard battles, lays a bit in the open)
Steel Factory "Red October" |
The command delay is atrocious...but we have lived with it for a year so oh well...
Glad someone points this out... I was already thinking I'm just getting old...
For an RTS-Game, unit response time is unbelievably bad on the brink of gamebreaking. Just shows how good the game is besides that, since we're still playing it. |
This is not solely an Axis player's issue. In general, there are not many people playing this game. Especially not in competitive 1v1.
Relic Marketing and the console generation doing its bit. |
That's not really how balance works. You don't get a free pass for an overpowered unit because you find that another unit is not very good.
By the way, I don't think the Puma is that overpowered, and the Raketen's only real problem is that it hits the ground too much. OKW also has shrecks on a very tough and cheap basic unit, as well as the best non-turreted tank destroyer in the game. Later on, its Panther is actually pretty solid, and both the Tiger and Jagdtiger rule the battlefield against armor. Tell me again how the OKW has bad AT options.
I think I did not explain my thoughts well enough. The OKW is the only faction which lacks a proper AT gun and has no medium tank. That puts it in a very vulnerable position the moment allied medium tanks arrive. You cant kill off armor with just infantry. And this is a weakness which is compensated by the Puma.
The game between HelpingHans and OMGPop shows the importance of a Puma for the OKW mid game pretty well. At 18th minute you can see how the (heavily supported) Puma trades with an (unsupported) E8. One little mis-micro, and the Puma was gone.
The Puma has to be exceptionally strong to fill in a gap in the lackluster non-infantry midgame AT department of OKW.
Though I admit in terms of the other points being brought up here, Puma could be overperforming. But any demand for “nerf” should take into consideration the things stated above.
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@ UberHanz: please desist with the theory craft on Balance threads,unless and until you put up a replay to back up your assertions.
My assertion being that since the OKW has the worst at gun in the game, it needs some proper compensation for it, like a very strong Puma, should I now post a video on how the Raketenwerfer is shooting into the ground for 10 mins with clown music?
But, yeah, I have 17 posts, and obviously must have no idea about anything and I should not speak up.
A quite inviting attitude for a community starving for people to get involved. |
Yeah the faction whose main infantry carries the most powerful portable anti tank weapon lacks in at firepower.
The one faction whose all non doctrinal tanks are dedicated anti tank tanks lack in anti tank firepower.
Thanks I needed a laugh.
Glad to make you happy. And, yes, still, OKW lacks AT firepower because it has no viable AT gun. You are forced to upgrade your main line infantry into dedicated tank hunters. EVERY OKW player's first upgrade is shrek on volks because otherwise problems would be big. Its not a tech choice is a question of survival.
No viable AT gun --> all AT capabilities cost muni/fuel --> problem. Puma helps.
I would skip comments like that, it's just so far off it's not worth replying.
Smart way to stay in your castle.
It's not about disregarding the faction balance as a whole, it's about having a discussion on a single subject at a time (because humans are terrible at multitasking ideas).
Here, we discuss whether or not the puma overperforms, not how the faction balance will be affected by any nerf or what else needs to be buffed.
On topic, yes I think the puma overperforms. It's too good at too many things and not intuitive to counter as it performs more like a tank than a car.
I acknowledge that other stuff will need to be looked at should this unit be nerfed further.
Yes, I agree. But "overperforming" can also be a necessary feature of a certain unit to fill a role the faction otherwise cant. Thats what I think happens with the Puma. Its kind of a compensation unit for the lack of AT guns & medium tanks.
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Anyway, the other OKW strengths and weakness units are irrelevant in the context of this discussion, especially since we are discussing the puma. The puma is one of those units that can deal with anything with just some basic micro.
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Disagree. OKW units in general have to be seen in the light of their whole faction design. Thats how Sturmpios make sense.
As pointed out by many before, the OKW massively lacks in AT power. Thats why you basically HAVE to make all your volks into panzerjäger. The Raketenwerfer is a clown gun. Jagdpanzer at 130 Fuel huge investment.
Puma is essential to survive. And I really can not understand how ppl can say Puma is a "no brainer" with "basic micro". It is probably the most micro intensive object on wheels in the game. Compared to the stuff it is fighting (medium tanks).
The lack of a proper at gun makes the overperformance of the Puma essential for OKW.
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I'd be happy if it stopped hitting the ground every other shot.
Yeah, I think thats the major problem.
If you manage to put that thing in range, you shouldnt be punished by watching it shooting circles around the target. I also think it need a slight accuracy buff. |
rush a puma or a luchs.
Yesterday I tried killing a soviet MG with a Puma from 10 feet distance. It didnt kill one man after 10 shots.
Killing snipers with a puma, you must be a true believer in the god of rng.. |
Hello.
I'm looking for a way to let my soldiers speak their native language instead of US-english with some german or russian accent. I want my soviets to speak russian, my germans to speak german and my US forces to speak english.
In vCoH it was possible via download of the speech.sga. Is there a similar way to do that in CoH2?
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