I think all thats really needed is to move the deployment time of the 1st truck from the start of the game to 10-30 seconds in, that way the truck will come after the initial sturmpio moves to cap.
Agree. Since that way the rest of the game is not further influenced (truck health, speed, etc.).
Easiest way to fix it. |
two different answers... though the second one makes more sense... but how does that work out in ranked? Can he just play the WFA maps there too? |
If you think that's bad, try coming to Malaysia for a breakfast. We eat rice with cucumber, boiled egg(only half of the egg), nuts, anchovies and some spicy stuff.
This?
Looks at least healthy... and spicy... gonna try it!
Japanese food is delicious! Just dont eat the wrong fish. Or you die. |
Truck pushing isn't quite as silly as bike/jeep/ketten pushing was in COH1 but it definitely needs toning down in one way or another.
Maybe if the Kubelwagen didn't auto turn to scope out the babes on the beach every 3 seconds you wouldn't need a truck to push squads into your Sturmpioneers
Yeah, every time the Kübel is driving a circle for no apparent reason, I imagine if you zoom in to the drivers head, you'll see him doing a trollface, while he slooooooowwly turns the car around...
And, yes, truck pushing does not fit well into the game and should be patched away soon. |
Though I can fully understand him. English food tastes like ****
Sausages & beans for breakfast? Fish n chips wrapped in newspapers? And whats with all the vinegar sauce? |
Hey guys,
got a question regarding the WFA Stand Alone. If you just buy the stand alone with the two new armies, but do not have the original game, will you be able to play ALL MAPS? Or only the new ones?
Is it just the armies you're paying for or also the maps and acces to steam workshop, when you buy the original game?
Anybody has some experience with this?
cheers. |
Besides the fact that your ING debunks yourself to be on the level of a 12y old who should rather grow something else first, more in the upper region of his body... I watched your replay.
The US player is opening with only 2 Rifles and constantly (!) floating over 500mp, rushing his M20 into your lines, and generally not "mid"-skilled, while Axis player is. Thats why the latter won.
Ironically, you gave a perfect example why you DO NOT talk about balance issues on lower levels. Because here games are lost or won by gamebreaking mistakes which are obviously not even realized, like you proved by yourself posting how you beat a lowskilled player and claiming balance issues. |
In my opinion, Vaux Farmlands is the ideal 2v2 map. The flanking routes are amazing, units like the jagd and the isu are still strong, but are vulnerable. It's large enough to allow armies to maneuver and battles don't break down into a slugfest because of cramped conditions. There is room to breathe, and it feels amazing. I farmlands.
Yes! Besides the balanced layout, the distinctive battlegrounds and the perfect "Building-to-open space-ratio", it's the beautiful green of the grass which makes this map amazing!
Best map in the 2v2-pool.
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I do play without captain against OKW if I can get away with it, since the AT you get there is pretty impotent against their vehicles anyway. AT gun is not very useful against puma (smoke + natural speed), won't pen a Jagd, and the captain himself is not amazing thanks to zook's average penetration. And of course the Stuart is not really good with all the shrecks running around unless you babysit it.
In general, if I'm forced to go captain against OKW, it means I've lost the early game, which means I've almost certainly lost the game period.
The US-OH matchup is sometimes worse. AT guns + captain can keep the StuG/P4 at bay, but you're always at a disadvantage armor wise until you can get your Jackson on the field.
US is VERY reliant on winning the early game and pushing your advantage. If you can't do that, you're in a very bad position because you don't get actual, solid AT until the Jackson is out. Their midgame AT situation is far worse than OKW's, which is why I think the reasoning doesn't really work. Shrecks alone are better AT than anything the US can get until they buy the Major, and the raketen and 57mm are pretty equal sans the lower range.
Again, I don't think the Puma is crazy OP. But it's a very powerful unit that you don't have much reason to not buy, and its speed + smoke makes it crazy survivable for a unit that comes this early. I should know, there's nary an OKW game where I don't build it.
Our views do not differ too much I think. There are just a few points where we disagree, and those are mostly a matter of phrasing.
I agree, that I'm maybe overemphasizing the AT need of the OKW, while I actually want to stress out the armor need in midgame. Puma is the gapfiller for armored mobile AT and AI from OKWs mid to late game. Therefore indispensable, since otherwise OKW would field only inf & support til Kingtiger/Panther.
Where we disagree is in the comparison of the US 57mm and the Raketenwerfer. Those are not equal at all. The 57 is a decent at gun, solid range, decent accuracy, high firing rate, not as good as pak40 or Zis but shortly behind those. The Raketen is a joke the OKW is forced to use in lack of anything else. Its range is bearable, but the firing delay and accuracy make it clownesque. You admit both points (since they are obvious) but you dont want to accept the consequences: Without a proper AT gun OKW has to compensate for it (shreked Volks AND solid AT armor i.e. Puma). |
I don't get the argument that OKW NEEDS the Puma. It has shrecks on a durable, cheap unit. The Raketen actually does its job if you aren't on a hilly map. The Jagdpanzer is an excellent tank destroyer that can beat IS-2s if supported a bit and shits all over medium tanks that can't flank it (hello shrecks). I never have any problem fighting off medium tanks as OKW unless I've been pushed off the map and denied fuel. The Puma just makes it even easier, properly microed you can need no other vehicle until you break out the KT/Panther/Jagdtiger. Hell, I'm pretty certain OKW actually has the best non-doctrinal midgame AT of all 4 factions. Raketen is not as good as other AT guns, but requires no teching, can garrison and can retreat. Once it's tendency to fire at the ground is fixed it's a fine unit.
I mean, going from playing OKW to US, it's incredible how different they are. US is a faction that has absolutely shit midgame AT. All you have are bazookas which can't pen anything bigger than a StuG and cost fuel to get, AT guns that you need to spend ammo for them to be good (and massively delaying your teching to T4 in the process of getting them), and... that's it. Stuart is only good for its abilities, I'd trade it with the Puma in a heartbeat. Until they get the micro-intensive Jackson, US AT in general is far inferior to OKW's.
I just don't see the problem. OKW is in my opinion the last faction that really needs a unit like the Puma. Doesn't mean it should be removed or anything, but a small nerf wouldn't hurt it overmuch. Just nerf its penetration a bit, it should be a flanking vehicle, yet it can reliably pen the frontal armor of medium tanks that come much later.
The midgame AT capabilities are not the only feature which make the Puma such an indespensable unit for OKW. It's also basically the only armor OKW can field til late game. Jagdpanzer is too situational and expensive to go for it, it'll cost you games when facing inf spam tactics. Flak HT is run by clowns right now. And thats it. Puma is the only way to be offensive in OKW midgame, forcing the allied player to deal with armor, fighting weapon teams, snipers etc. Its basically the OKWs allround medium tank with lower AI abilities to compensate for its early availability.
Without any armor on the ground, and the Raketenjoke, OKW wont be able to survive til late game.
US is a whole different ballgame. In the US OKW matchup, theres not much armor to deal with for the US player until lategame, and then he has tankhunters + at guns + zooks. I cant speak for the OH matchup though cause I lack experience. But I'd generally say that having a viable AT gun is always a safety net. And how is 270mp a "massive delay" of your tech? Its a cheap insurance for any german medium armor coming along. Or are you the one player worldwide who's playing without a Captain?
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