I'm genuinely looking for quality feedback on both my play and the state of the coh2 meta.
As i see it, CoH2 is more and more a game of hard counters. Recognizing what your enemy goes for and getting the counter is most important.
Basically as Ostheer i try to prepare for 3 common and strong tactics in 1v1 nowadays:
1. VonIvans Stalingrad Blitz Tactics, the most dangerous (i call it "the early kill"). Effective on urban maps like Semois (with molotows).
T70 Rush with PPSH. A P4 or even Stug almost always comes to late, PAKs mean total loss of map control, Tellermines rely entirely on the enemy to drive on one specific spot and Panzerschrecks are avoidable.
I will be honest, i played VonIvan multiple times and have not beaten him once, it is super effective.
But there is one unit that i would consider a hard counter to multiple T70 rush, at 1CP the Sd.Kfz 250 with Panzerschreck equpipped Pgrens in it. Is is expensive, but it works against T70s. After that you only have to worry about T34s, so you either tech up and go directly to P4s/Stugs or stall out for the Tiger. Since there are no Zis guns on the field, your armor will beat T3. It is only a matter of IF you can get Tanks out for yourself.
2. The aforementioned HTD scripts/at nades + guards + snipers + su85 + mines, or "late kill"
Explain to me how to beat the synergy of soviet HTD scripts/at nades + guards + snipers + su85 + 30mun mines + munition float for whatever you want (cough strafe cough) in a 1v1.
On of the oldest strategies with the best synergies. Perfect against the standart (P-)Grenspam into P4. Fairly weak in the middle game in terms of offensive, but will bleed you dry in the end. Effective on open maps like Langres.
Since a single Elefenant will kill an infinte amount of su85s, your whole goal should be to save up 5CP and 260Fuel. The rest of the resouces goes all to Infantry.
Once the Elefant is out, one Ostwind or P4 command tank can reign supreme over everything that is not a tank.
If the sniper part gives you more trouble than the su85, G43s are a hard counter to that. They can kill snipers at 40 range very quickly. Besides that, mortar halftracks are good against snipers and 120mm too.
There is also a variant of this strategy with KV8s (CcArtSO3 used it frequently if i remember correctly.), but since the nerf to the flame damage it is not as prevalent.
3. T2-T3, META flavour of the month, the most "balanced"
Since there is no rush for a single unit or crazy stong combo no specific counter or commander is needed. The usual P4 spam with support will do fine.