I wasn't comparing the two, I was saying they play similiar roles at different stages of the game. I didnt compare them to each other in a direct way. They are indeed similiar to the m8-AC scenario of vCoH, and they are both "surprise" your enemy with a vehicle type of units, that can have a great effect for a limited time.
Their usefulness diminishes with time, although they can still be used late game if kept alive and vetted. |
Well, you can get away without guards if you go t2-t3, get a zis and then go for a fast t70? A truesight ambush at-nade could also stop a 222.
I dont think it "forces" guards, guards may help but you should be able to get away without them if you wanna go the shocks-KV8 route. Also, mines are still very effective vs an AC.
I think the current 222 is kindof like the t70 for russians, but just a bit earlier in the game. It has a small period while it is quite strong, but by no means forces a doctrine imo. There are many ways to kill a cat.
I also think the "buff" was needed. The scoutcar is a counter to m3's and snipers. Previously if the russian got both m3 and sniper you had to choose: upgun to 222 and counter the m3 but can't kill a sniper in an open field. Or leave it un-upgunned and you cant really kill the m3. Now you can deal with both well, if you upgrade it. From the russian side, the counters to the 222 SC are the same as they used to be pre-patch so nothing changes there really, cos its hp/armor is still the same.
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@TensaiOni, will you perhaps update your site to reflect the new patch? And will it be extended to also show unit stats?
@Cr4wler, how is your site progressing? ^^ |
How does the check-in work? Do we just log on to steam and go onto the coh2.org chat? (sorry its my first tourney yay ^^) |
Maybe a lot of the problems will be resolved if they put in an in game voice chat, so you can at least talk to your teammate even if you don't know him.
I play 2v2's just for fun though and dont care too much about losses, 1v1 is more competitive by nature, and the game is balanced around 1v1.
2v2 can be a lot of fun, but one should unfortunately be able to shrug off a loss if you get a bad teammate and don't have friends online to team up with. The teammates you get when you are ranked higher should be better though...? |
Agreed, I do think that the changes to the 222 and the t34 will make german T1-T2 and soviet T1-T3 much more prominent which is a good ting since it gives some variety which CoH2 desperately needed.
Why do you say soviet T2 is broken? T2-T3 for soviets isn't bad at all? |
I also had much success with them last night, never used the 10% range bulletin before, sounds like a legitimate option now! I do feel that two 222's might be overkill since i want to get a ht to reinforce as well... and getting 2 AC's and a ht will delay my armor a bit much perhaps? |
In no way is this true.
The Soviet Bombing run is by far the most devastating.
well, the soviet bombing run is more devastating, but it gives smoke warning.. I know the stuka makes a lot of noise before it hits, but the opponent doesn't know where it will hit. |
Yeah they can get one shotted, but are much more durable at vet2, at least vs small arms and at nades. I think their viability has been greatly improved and if you can keep them alive they will help a lot throughout the early and mid-game. I have even killed an su76 with a 222, and now I wont even wonder about getting the upgun.
I also saw fatalsaint take out an su85 with one, if you are clever about it or if he over extends. |
hey guys asking totaly out of curiosity did the patch actually change the t34/85 callin too or did they remain the same as before and are now an overpriced piece of junk compared to the stock t34/76 ?
Don't think the t34-85 got a damage buff, but the ram changes will affect it. |