Theme: In a last ditch effort, right before the final counter assault (for example at the Ardennes), western german forces are given what is left in new equipment in order to make a final attempt to break through enemy lines and secure ground again. This theme goes well with the original ‘Battle of the Bulge‘ theme of the OKW faction, as the battle of the Bulge represents such an effort as I just described it. The mustering of sparse yet advanced technology and equipment, too, goes with the desired theme pretty well.
Disclaimer: I will suggest 7 instead of 5 abilities. Relic will have some creative freedom, should they choose my suggestion. Above anything else I wanted to provide some creative ideas.
1) Incendiary Grenade Package
Grants the „Incendiary Grenade“ ability (as seen on Volksgrenadiers) to Sturmpioneers.
Rationale: When Incendiary Grenades were introduced to OKW, there was a notable amount of forum users that seemed fond of the idea of giving this ability to Sturmpioneers. Indeed, the ability seems to fit the spirit and theme of Sturmpioneers being an aggressive elite unit that storms positions.
2) Grantatwerfer 34
Unlocks Granatwerfer 34 squad.
Visuals: The mortar crew uses the Volksgrenadier model, same as all other OKW weapon crews. Like the HMG34 team, this mortar unit also uses the Volksgrenadier portrait.
Rationale: Giving OKW a ‘regular‘ Mortar unit.
3) Sturm Officer
Same as in Breakthrough Doctrine.
Rationale: The integration of this fellah seems to go well with the name of the doctrine
4) Opel Blitz Equipment Truck
Calls in an Opel Blitz truck that can distribute weapons for squads to pick up. My suggestion for these weapon drops would be the LMG34 and the Panzerbüchse. The weapon drops would function the same way as they do with the supply trucks in UKF and USF doctrines.
Visuals: This doctrine will allow unusual combinations of units and weapons to be seen, e.g. Volksgrenadiers with a Panzerbüchse or Sturmpinoeers with an LMG34.
Rationale: I saw the idea of adding the Panzerbüchse to OKW mentioned quite a few times on the forums. Apparently, people want an infantry-held AT option for that faction. Yet in older versions, many found Panzerschrecks on Volks too potent - as such, the Panzerbüchse would seem like a good middle ground. Additionally, the weapon is unused outside of theatre of war missions.
5) Alarmtruppen
Calls in a 4 man Squad armed with 2xPanzerschreck.
Visuals: Uses the Obersoldaten or the Panzerfusilier model. Both are seldomly seen anyways, so it makes sense to give that model more prominence. Plus, the model suits the represented unit type (see ‘Historical Background’).
Rationale: Again, giving OKW hand-held AT. Even though this time it is the Panzerschreck again, it will not be on such a cheap unit as Volksgrenadiers, as it was in older versions of the game, so the old problems could be avoided by giving ‘Alarmtruppen’ a proper price.
Historical Background: In a WW2 history book I once saw a picture of late-war german troops that were more or less sporadically assembled and equipped with Panzerschrecks in order to react to the arrival of enemy armor. These troops were dubbed ‘Alarmtruppen’. In the late stages of the war, it would often be SS troops that would attempt to gather some last troops in villages and small town in order to ‘fight to the end’ (at least there is many of these stories in the region where I live). As such, the proposed usage of the Obersoldaten or Panzerfusiliers model (see above) would make sense to represent this quickly assembled last-ditch anti-tank squad.
Could alternatively be named ‘Panzerjägers’, but it’s less creative
6) Heat Rounds
Same as in Elite Armor Doctrine.
Rationale: Since the doctrine offers no armor call ins, this is supposed to strengthen the late game armor play. It also goes with the theme of the doctrine, where the western german forces receive one last shipment of advanced equipment in a last effort to push back the allied forces.
7) Tiger I Tank
Allows construction of the iconic Tiger I Tank form the Schwere Panzer Headquarters
Rationale: The Tiger is an iconic peace of armor. It goes well with the “armory” theme of this doctrine, being one of the most iconic products of german industry.
Visuals: Would need to be given the OKW standard armor skin, which looks more “sandy” than the Wehrmacht/Ostheer one.
Sounds: OKW announcer voice for training Tiger I exists in the game (currently unused).
Final Disclaimer
Should Relic actually chose this doctrine suggestion, then they can change details about it, like changing CP requirements of the abilities or deciding to tie the Sturmpioneer incendiary grenades to an upgrade package etc. What I care most about is the things I noted under ‘visuals’. Ideally, I would like these visual things to be accepted into the contest the way I though them through, though I will not insist that they would remain unchanged, since that would be rather daring. Finally, I am thankful that Relic offers this creative contest and hereby want to say ‘Thank You’!
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In my opinion, the new commanders of USF, OKW and UKF should in some way include the models of unique doctrinal units. For example, Panzerfusiliers have a unique model and unique voice acting, yet they are only in 1 out of 8 doctrines. Why does Relic hide it's detailed work like that? In CoH 1, a doctrinal unit like Stormtroopers would automatically be in 33.3% percent of the doctrines, and as such, would be seen more frequently on the battlefield.
This goes for units like Assault Engineers, US Paratroopers or Panzerfusiliers. As for Jaegers, I oppose any further use of that model. Not only is the Jaeger model a lazy reskin of Panzergrenadiers, it is also already overused on Wehr AND OKW units. Again, Relic is presenting the hard work of its artists in a weird way by giving one of the most lazily made unit models so much spotlight. |
I think it is a shame how Relic made unique models and voice lines for some doctrinal units, yet they only appear in 1 or 2 doctrines, when there is 7 doctrines or more per faction. In CoH 1, when a unit was in 1 out of 3 doctrines, it would still be seen frequently. But in CoH 2 it feels like some could be lost in the tide of doctrines.
This is why I would like to see such seldom units included in the new doctrines.
Examples of such units:
- Panzerfusiliers
- US Paratroopers
- Sturm Officer
- Osttruppen (direct call in)
- Assault Engineers
(check this for reference, link originally posted by "Spielführer", see post #47) |
Overall, I prefer CoH 2, but what I liked better about CoH 1 was...
1) ...the doctrines. Each had a unique character and theme and none felt generic and boring, like the oldest doctrines of Soviets and Wehr in CoH 2.
2) ...the darker atmosphere - like dirtier uniforms and so on (with the exception of Grenadiers, that model was the worst Relic ever made).
Also, the germans felt more german somehow. I think it's because they had their red flags hanging all over their bases, their buildings were all concrete bunkers and there was red alarm lights on structures. I prefered that. |
- not enough bulletins
Really? I'd say there is too many. |
So the majority voted for Africa so far. While I like the whole Rommel-thing, I think sand everywhere is just depressing to look at. It is much more pleasant to look at the beautiful french countryside (which is also the reason why WFA maps are prettier than the slightly depressing eastern front maps with their wooden shacks everywhere )
I think, a nice landscape that makes you feel nice is very important, and to quote a famous hero: "I don't like sand."
As for other settings:
1) I think Battlefield 1 has shown that it is possible to pull off WW1 in an appealing way. The trick is to focus on late WW1.
2) A cold-war era game could actually be interesting, I think... especially when you consider that there was basically 2 Germanys on opposing sides, and both right on the potential frontlines. Relic likes to make german factions, so I say they should go for it. USA and USSR would be mandatory, of course. The ideological opposition of the 2 sides would also allow to give a clearly defined and interesting character and background to the armies. The iconic vibe of the cold-war era soviet army could attract an audience from russia when done right and can create a lot of atmosphere through the presence of rocket transporters as we know them form military parades. |
The Kubel was already a starting unit in the Brits Beta and noone really liked it. Meh. Why not Volks or sth? On the one hand, factions get more and more normalized, yet again okw gets this weird, situational starting unit now, whereas all the other factions have some sort of relatively normal seeming infantry as first unit.
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- The base flak emplacements no longer deal damage vs airplanes
[...]
lol, a FLAK weapon that deals no damage to airplanes at all? So will it continue to shoot at planes purely symbolically?
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When I played okw for the first time ever in wfa beta, I really liked the first line I ever heard of that faction; It was sturmpios saying "This is what we trained for" - may be a little cheesy, but in that moment it really conveyed the whole idea of disciplined, aggressive determination behind the unit and the faction as a whole. |
Gosh, Ostheer and Soviets have so many uninspired vet 1 abilites, because Relic insisted on giving every unit a vet1 abilty. USF, OKW and Brits do not have this.
I suggest to slowly bring Ostheer and Soviets in line with the newer factions veterancy-wise, meaning that the most uninspired vet1 abilites should be removed in favor of creative passive abilities (example of creative passive is the retreat smoke grenade someone mentioned earlier) |
I know most of you guys probably don't care...
... But what about the animation? When the Flack Truck is being set up, it has a fancy animation, where 2 little soldiers climb around on it and set up the stuff.
It would make no sense if they set it up and then stand ready to fire, but then wouldn't be able to fire before a magical upgrade allows them to...
I always die a little bit inside when I see little inconsistent things like that, which is why I love this guy's threads so much: Example 1, Example 2.
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