With regards to cutoff points, what made COH great in this respect was that there was only munitions and fuel available from the actual munitions and fuel points. They could be cut off on any map by taking a key location. In COH 2 its gone basically, ok you can cut off the +7 fuel on some maps (not all) but they still get +3 fuel from every strat point anyway. Its a dumbed down version trying to favor a comeback but it doesn't work and makes you feel as though you aren't making as much progress in a game as you should be in terms of a resource advantage.
The cover system now pales in comparison to COH 1, yes you may avoid an instant suppression if you are in green cover but all small arms damage is so low it matters little if I am shooting at you from negative cover on a road and you are in light cover. This can be fixed by just increasing small arms damage and increasing the defensive cover bonuses aswell to compensate. When COH came out alot of the reviews raved about the cover mechanic and it was fresh and innovative, why change it so much? Get all small arms damage and cover rates back to COH levels ffs. Make micromanaging your troops actually necessary because at the moment they can just fight the battle themselves pretty much as long as you can retreat in time it matters little where you are standing. On a side note the low small arms damage does help (and may be intended to compensate for other poor programming) to survive when moving away from grenades etc when it takes 2-3 seconds response time but that is another matter all together which desperately needs attention too aswell.
To get back on topic sorry no, well not in its current state will the game get more 1v1 players. In fact it is losing more players by the day. Until some of these changes, in particular lobbies are added there is no way the player base will increase until an expansion (if Relic survive that long on this fail). Or a massive steam sale has it for like 10 bucks or something. |
You know it would be really interesting to see how many hours anybody complaining has put into playing the game. I've already put in more than enough to have justified the purchase and honestly I could say that if I stopped playing right now I'd be content that I got my money's worth out of the game, only a month after release and without all the features that some seem to be clamoring over. Everyone just needs to give it time and realize that the devs are working on what needs to be done and just leave it at that.
410 Hours, level 91 (not that it means anything) 460ish automatch games so yes I believe I have probably got my monies worth and that to some extent I have enjoyed the game. I keep coming back in the hope that they have changed things or there is a new patch to fix broken mechanics but alas tis not to be. I am stopping for a bit now because the love I had for COH 1 just isn't in this one yet (5000 or so hours and thousands of games). I am a HARDCORE gamer I live to play games, sad I know but its true, it is my major passion in life. The ball had been dropped so badly on this game its just unbelievable and if a lobby isn't in EXTREMELY soon the casual player base is dead within a month or 2. As a result he game dies with just a few hundred hardcore fans left. |
was taht really necessary the whole insulting anyone who disagrees with you ro has a different opinion.
Yes may have been going a bit too far but the state of the game is so 2nd rate, well not even more like 3rd rate. The most active forums are the steam ones and you would be lucky to find 1 positive post out of 100. I have made a few myself even defending certain aspects of the game but the more I play the more I realise it is a piece of shit in its current state and should never have been released the way it is now. I am not saying it wont be good down the track but as it stands right now it is absolutely pitiful.
No lobbies, No leaderboards, Complete changing of the core COH mechanics (cutoff points, no fuel from strat points, the f-ing cover system is useless now, gameplay imbalances and bugs i.e strafe etc and the list goes on) I feel I am very justified to tell it how-it-is mate and you are justified to feel however you want too aswell because I couldn't give shit anymore. |
Ok, I am going to break something down here. I am Australian and in my prime playing time there are about 3000 people on. According to Steam stats only 2.9% of player have played over 25 automatch (AM) games so roughly 29 for every 1000. This equates to roughly 87 (say 90) playing AM games when I search. If we break this down further too 1v1,2v2,3v3 and 4v4 and assume they have equal player bases (which they dont, more people play team games) then there are roughly 22 players in each mode. When I search 1v1 I get about 6 players, when I search 2v2 with a mate we get about 12 players. Given that half the players would already be in game this sounds about right. For a game that is only a few weeks old this is horrible. 2 nights ago my team mate and I played the SAME guys 5 times out of 6 games and it wasn't even a fair game, we won all quite convincingly...wtf. Game is dead sorry. I have to say it, sorry Relic but you have dropped the ball BIG time on this one and without some kind of lobby system you are turning newer players away. These types of games made up a good 80% of your player base in COH 1. Bad design decision there along with alot of other ones has meant this game is being bad mouthed everywhere and for good reason.
Look just get some kind of lobby system and leaderboards into the game. If they don't work correctly at first who cares, at least you will have a basic framework in game to show people you are listening to what they are saying and a guide players can see and evaluate your progress on. On a side note when is the beta test server going up to test new changes, this was reported to be happening so when? in 2016? or soonish. Pull your fingers out guys if I treated my customers like this I would be out of business just like THQ and if you guys don't start making some improvements you will be too.
Now I know there are the fanboys on this site with their heads that far up the butts of the relic crew that they cant see the sun shine (that being absolute game flaws) and I know you are going to flame me hardcore now but that is fine. I am a big boy I can take it and its a public forum, I am only voicing the major concerns I have and they are very problematic, I am adamant there are alot of others out there who agree with what I am saying. |
Please increase small arms fire massively and increase the cover bonuses troops receive to counter said increase. This would make flanking weapons teams actually pay off and give you a reason to use cover or even build it in the case of conscripts. I am sick of seeing guys in the middle of a road seeming to take no more damage than the guys in light cover they are shooting at. As for building cover, well we all know that is a joke and needs addressing ASAP. |
I'm looking to join one, so I was curious if any were recruiting. I'm quite interested, and i'm wanting to get more involved with the game and community. Plus, improving my play with other good players isn't a bad thing either
Hi bud, Discopigz (dP) are currently looking to get a few new guys, my steam ID is; dP | Grund. Hit me up and we can have a chat some time. |
I now have 6, yes that is right 6 friends, who I play Guild Wars 2 with and have been trying to get them to come over and try COH2. All 6 of them have taken stock of the metacritic score and have decided NOT to buy even though I have told them to take no notice of it and that its a good game. Their comeback is 'Diablo 3, was the Metacritc score correct on that?...3' and I have no comeback because yes it was absolutely correct. It is unfortunate but ALOT of new potential buyers and players are turned off by Metacritic scores and it does have an effect on sales numbers. |
Its a massive change, its hard enough to get a flank in the first place and kill but now its just impossible, especially in houses. They just don't die. Small arms fire needs a damage buff vs ALL weapons teams and building cover needs to be toned down. |
Ok, well I know its only been a day or so but I have quite a few games under my belt now so a few points.
I like the change to the German mortar and Pak, makes them a bit more survivable and the faster rate of fire on the mortar is great (actually got 2 to vet 3 in my first 2 games). I would still like to see an accuracy buff to the Pak though.
The MG42 team going to 4 men though is a bit of a nightmare, especially in buildings. I feel as though I am nearly forced to get a clowncar for flames to get them out now that the Soviet mortar shoots a tad slower. Molitoves just don't cut it, often the MG42 can just sit in the building and only lose half health. In addition to this I feel ALL small arms should do more damage to ALL weapons teams from both sides. The game is too forgiving ATM, if you get a good flank off and they dont retreat straight away you should kill the team but ALAS they can stay there FAR too long under direct fire. I am seeing ALOT of MG42's and I do mean ALOT.
I think the changes to the Maxim are great, it feels as though it cant be the spearhead of an assault anymore but have a good supporting role, which is exactly what it is supposed to do. I would still like ALL weapon teams to not be able to fire if pinned though TBH.
Clowncar change is not bad with the risk/reward of units dying however now that I feel it is almost a must vs the MG42's it is very risky to get close enough to the MG42/House to try and kill it as you ALWAYS get within range of supporting Grens. Still a fix to small arms damage and reduction of building cover can fix this.
German Scoutcar isn't bad now and an excellent counter to the light Soviet armour and overall it was a good change to this unit.
This is just my 2 cents feel free to comment, I am interested to know how some of you are countering the new MG42, especially in buildings.
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Overall it is a very minimal change (balance wise) but on closer inspection the increased durability of the German teams will force Russian to get Molitoves so this should slow teching a bit and delay the T70 just enough for a possible counter to be up. The Clown Car change is very average at best, ok guys have a 50% chance of dying but you still need to kill the thing. This is easier said than done with snipers inside kiting you at max range.
In my opinion, it took WAY too long for this minor balance patch to be coming out but small changes are best. We need to test the new dynamic with weapons teams to see how it effects mid/late game tank play b4 sweeping tank changes are made. Overall a step in the right direction but small changes like this need to happen more regularly, once a week at least. Oh and still no leaderboards/lobbies/ranks etc. |