Don't bother with warspoils, they said like half a year ago they are working already on it and they did already all those surveys and stuff to find solutions. It won't get faster if we come up with new suggestions now again, Relic just needs to get off their ass to do what they already planned.
I can agree on that completely |
I just thought of this, and I figured I could share with the rest of you to see what you think.
1)Add an in-game currency. One that is only obtainable by completing online games. You could also throw in different types of in-game challenges which reward players with more in-game currency or war-spoils. (Kind of like how it used to be before war spoils came in) Also, other match only awards like "Most kills", "Most tanks destroyed", etc
2)Still have random warspoils drops, but add an in-game "War Department" (or whatever name you can think of) which allows you to purchase crates (again, whatever you want to call it) that contains bulletins, skins, commanders, etc. Again, can only be purchased with the rewarded points, gold, coins, etc gained from matches.
3)The ability to sell off bulletins, commanders, skins, etc that you have obtained already for currency.
I apologize this isn't as well polished as I would have liked due to being exhausted and about to head to bed.
Hopefully, you can understand what I'm getting at. By no means am I supporting, or suggesting, Relic add-in more "P2W" mechanics. As I mentioned above this is all things you can only obtain by doing in-game activities, no real money is used. |
I know it can be gotten from War Spoils though. I was playing in a 2v2 with a buddy and he got it. |
And it was one of those times where I didn't play for a week and missed it
Same here. War Spoils just annoy the hell out of me because I get so many dupes. |
Does anyone know if this is a situational war spoils drop or just purely random? |
1) I played OKW and teching for KT while keeping a viable AT is not difficult at all. I would have at least 3 Volks squads with shreks and 2 Rakets alone and convert muni to fuel from my tech truck afterwards. I have seen many players spit out a KT at late mid game with this strategy alone (asuuming they don't build Panthers).
2) Jagdtiger, we have tons of threads on this: the simple answer is late game there are enough vetted 5 volks with shreks to deter any risky armor flanks.
3) HE rounds rely heavily on RNG for full squad wipes, other than that they are vulnerable to my 3 volks with shreks.
4) Obers wreck shocks and eat Rifilemen for breakfast. Yes you can have tanks by the time Obers are on the field, but with vetted shreks and okw armor alone nullifies this. Again, Obers have no hard soft counters, plus they are always in a blob or supported by shreks!
I play a similar way. OKW is a fun faction to play and one I play as most of the time. My entire point of my post is trying to get ally players to realize that maybe they lost because they are playing poorly, not an unbalanced faction.
|
I'm not sure this has been said yet or not. I'm at work so I couldn't read every post, but I wanted to share my thoughts.
I'm mostly playing OKW, and most people complain so much about them. You have to understand that each faction has its own strength and weakness.
OKW is limited early game with no reliable artillery or mg support, with powerful late game units
This plays right into the hands of Allies, as they are both effective at Early game "blobs" that OKW, and even Ostheer, have a very difficult time dealing with.
People want to complain about "op" units. Specifically the King Tiger, Jadgtiger, Volks+Shreks, and Obersoldalten(sp)
1)The King Tiger requires the OKW to build all THREE bases and the unit cost is 720 mp and 260 fuel. That's extremely expensive, and usually one doesn't hit the field until much later in the game. Which, I'm sorry Ally players, but if you don't have some form of AT by that point in the game then it's your own fault.
2)Jadgtiger is a OKW heavy tank call in. Which is also very expensive at (I forgot the mp) and 290 fuel! Again, most of the time when OKW players (even myself) calls one in, is we field no tanks before then. It takes a long time to acquire that much fuel with OKW.
3)Volks+Shreks is common answer to early Ally tanks. Albeit, it's not a very good answer honestly. Because upgrading the Volks only gives the squad 1 shrek, therefore the fire rate is very slow as compared to Pgrens equipped with Shreks. In most cases, a t34 and especially a Sherman using HE rounds will just obliterate Volk squads. So the complaint about them is something I don't understand. The only way they can take out tanks is having quite a few squads and having them all fire at once and then retreat as they most likely won't get another shot off.
4)Obersodalten are the OKW "elite" infantry. They are extremely powerful late game anti infantry units. Most allies complain how it is an overpowered unit. Well, honestly it should be. Soviets get Shock troops, USF can upgrade their riflemen with Bars and both are cheap and easily fielded when compared to Obers. In most cases, by the time you can get them out on the field is when tanks are starting to roll out (which is a counter as they have no AT capabilities). So, again they are fine exactly how they are.
I am by no means an "expert, or pro" just someone who has played this game since beta. I feel like the game is fairly balanced as it is to be honest. I know a lot will disagree with me on this. I do not mean this as an insult in any way, but how about instead of jumping on the forums complaining about how "op" a particular a faction is, try finding out why you getting beat by this faction. Even with the units I mentioned above, there are more than enough counters available to allies to effectively deal with them.
Trust me, there are times I rage when I play. Especially when I vs USF but I try to learn from what I did wrong. 9 times out of 10, if you lose its because you made a mistake. Don't get upset, even the best of us can't be perfect all the time. Just learn from it and move on. |
Basically, I'd just like the Close Air Support. That Redistribute Resources is only on one other doctrine as far as I know, and I don't care much for it (Ostruppen)
Urban Assault does look very interesting though.
I do feel a little better knowing that it is possible to get Close Air through War Spoils, when I'll get it is another story....lol |
Ah Thank you. I couldn't recall the name of it, but I've been really wanting it since they offered it during the weekly rotation. Bah, I have god awful luck with War Spoils so I'll probably just keep getting stupid ones I already have multiple copies off :'( |
I'm pretty much wanting to know if there is anymore of them in War Spoils drops, or where they're coming from. I remember a Luftwaffe Assault(?) doctrine for Ostheer where it was Redistribute Resources(swap 50 fuel for 150 muni), and 4 different bombing runs(Strafe, Firebomb, Frag, and Stuka dive bomb..i think) Does anyone else remember this one?
Also, I've also recently seen an "Urban Assault" Doctrine for Ostheer as well. Is that real or fake?
|