hey....IMperialDAne just poste a game where he goes with Storms and Panthers vs a US player.... nice coincidence
Havent watched the match yet...just browsed through it...might help
https://www.youtube.com/watch?v=V_EKN_9cTUU&feature=youtu.be
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Post History of darkerdayzud
Thread: I like doing things backwards, need theory crafting help.2 Dec 2014, 22:52 PM
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Thread: I like doing things backwards, need theory crafting help.2 Dec 2014, 16:02 PM
I think you're trying to do too much in too little time with too few resources. While I agree 100% with the first part of your statement...(choice of units beeing waaaayy too expensive for it to be viable) , I dont think the 3x gren 1x MG tech is solid enough vs USF at the moment (anything goes vs Soviets so feel free). Even the 222 will get wrecked by a good US player. You just cant skip Grens vs US (vs Soviets also IMO), there is no way, and 4 Grens is a minimum or you will have a very bad day. MG42 is useless right now and using it early will result in a serious lack of map control, making it so youll never get to Panthers fast enough. LMG Grenadiers are Gold in the current Meta. Grens + PAKS (I always go for 2) can take on anything US. And then I just dont see why you would want to spend manpower AND precious munis on Stormtroopers. Pgrens do just fine...late game with Shrecks are a great counter vs any US Tank. Finally...Panthers vs Tiger? ...Doing things for the sake of beeing different is great, but your gonna give yourself a headache. They both cost about the same (Tech cost included) and come out at the same time. But Tiger will shred EVRYTHING, while panthers cant do anything vs Infantry (which to me is the dumbest thing!!). Storms/Panthers in a 2v2 maybe....in a 1v1 not rly. |
Thread: $1000 1v1 Tourney Sign-ups Thread30 Nov 2014, 16:46 PM
Steam Alias: Darkerdayzud Steam ID: 76561197984855812 |
Thread: Current State of the metagame : MG42s27 Nov 2014, 18:16 PM
Mostly map balance needs to be addressed. Maps like stalingrad are cool visually, but feck all use for 1's ladder matches. I dont know....I mean, without it dominating the meta...I still think the MG42 should be a no brainer for ANY Oshteer Strat. Right now Ostheer is considered weakest faction, and I think this is due (amongst other things) to the MG not performing. I myself am not against bringing it back close to its former glory. |
Thread: Current State of the metagame : MG42s25 Nov 2014, 15:26 PM
I think its more than just the maps and the unit performance, Both USF and Soviets can just get smoke grenades fairly early and eliminate mgs from play so using just 1 usually doesn't work out. I think you nailed a big issue here...smoke nades. They are way too good at pushing back MGs. But then, I wouldnt want them gone, because I feel they are a great gameplay addition. I really think ...a serious Damage buff is the way to go here. MG42s are meant to be a scary threat...what if you could get heavy dmg immediately out of the first burst...forcing a quick retreat...the MG42 would then switch auto to the next target, effectively pinning multiple squads rapidly. Maybe augment the cost of the MG42 team to 300?? I think DMG buff is the way to go. |
Thread: Current State of the metagame : MG42s25 Nov 2014, 00:49 AM
Main issue in the smaller games I find with the 42 are the maps. Either there is too much green cover preventing its job, or the map is too narrow/crowded to make use of its range/ effectively spot flanks before they can hit. Semoisky, the 42 can't be effectively used in the center of the map until most of the green cover gets bowled down, yet that is also a vital area since it allows you to reach the cut-off of munitions on both sides. La Glaieze(sp), way too cramp/narrow streets to make use of range/arc, and they can catch the Mg out of position. Northern Part of the map on Road to Kharkov, green cover at your cut-off, buildings further south makes it role at suppressing diminshed. Stalingrad, why does this exist in automatch? Somehow...I NEVER get Langres anymore...Im guessing at higher level Allies always veto it. You forgot Minsk Pocket. MG42 is great here too...but still. And vs US faction the MG42 is just shit! Because of the early vehicle play. You can get away with adding an MG42 to your mix vs Soviets....but never vs US. I think here, it would be a case of Relic finding a way to delay vehicle play for US, focusing more on Infy in the first 5-10mins. |
Thread: Current State of the metagame : MG42s24 Nov 2014, 21:47 PM
So....HMGs..who the hell uses those anymore?? I used to NEVER play Oshteer without at least one MG42 squad, but now I find myself almost never needing them. Going with LMG Gren Spam is so much more efficient and stronger. I really hope Relic adresses the MG42, and brings it back into the meta. I feel Oshteer loses its flavor without it. Im not sure what could be done? ...Faster setup time? ...More dmg? ...More supression..or better Ai (auto target switching) Please Relic Please!! Do something! What do you guys think? |
Thread: Should I insta-drop against Soviet SNiper spam players?24 Nov 2014, 21:40 PM
open up with 2 engies + 4 grens ...go cap like an insane person. (as Bryan mentioned) You'll be facing 2 maybe 3 Penals and a sniper early on....Soviet will have zero map control. With 6 squads of infantry it is ez to bullrush or flank the sniper. Use buildings to block line of sight....get a mortar truck...S-mines...LMGs..and/or fast tech to Ostwind. 2x Snipers is a bit of a pain on more open maps, but is very manageable on Semoi or Kholodny. Practice..youll get the hang of dealing with it. I used to have trouble with it too |
Thread: Replayes shadowed after the upload21 Nov 2014, 19:27 PM
Any updates on this?? In: Site Feedback |
Thread: Midgame combined push (blob) counter15 Nov 2014, 23:14 PM
I tend to agree with Bryan...but I dont think the 5 gren opening is necessary vs Soviets. 1 HMG is good and fun, a mortar (or mortar truck also). Its a bit sad that tier 3 is so underused at the moment, but you could try and go for it. Get a quick Ostwind to deal with Shocks!(you can be reactive and go with P4 if you see no shocks) You will have to get at least 2 paks to deal with any armor. And this will delay your Tiger a bit but not as much as you might think. Vs soviets : 3 Grens, 1 or 2 HMG, Mortar ...fast tech to tier 3 Ostwind...then back tech to get 2x Paks and Pgrens...later a Tiger. Vs US : Sadly...this is not a fun matchup, and anything but 4-5 Gren opening into Pak is gonna be ridiculously hard to play. (vs good players of course) |
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