I feel like people keep debating this. Even with the nerf I see no way G43s are better than LMGs.
I dont think your meant to chase and move around with Grens. Like it or not Wer is a more Stationary faction. Most very mobile and close range units (pgrens, 222 scout car, Ostwind etc..) are quite low on armor and/or health, they serve as ambushers ( I love ambush upgrade tho).
So in the end, if grens had the durability of say Riflemen or the movement bonus of Conscripts with Hoorah....then yes...Id go G43s. As of now...Id rather invite the allies into my LMG, HMG, Mortar meatgrinder. |
Its still the case...whats up with this ?? |
Why not go for 4-5 Grens? ...At those numbers they wreck US forces. I dont use the Arty Officer much...but Im thinking it could work well. |
The only issue i find with a heavy gren build is that a well managed Sherman using HE rounds will mess you up big time and then the riflemen come storming in with bars and mop up.
If you play it right, youll hurt him early game with 5x grens enough that he will be behind. And by the time Shermans show up you should have plenty to deal with it. At the minimum a Pak. That combined with a well placed faust should scare him away and give you time to tech.
The problem is not mid or late game US, its only early game. Its just so very critical in this matchup, the first 6 minutes will determine if youll have an ez game or not. If you can hold enough territory, not lose any units, inflict loses on him, and maybe take out the first light vehicle, then your good. If not. Then you are in deep shit. |
Topic :
Are LMG grens viable anymore against heavy arty builds?
Answer:
Yes.
Thread:
Closed. |
Yes they are.
Havent had any trouble using em since patch. I dont see the problem. Still a lot better than G43s.
If you get wiped behind cover using LMGs youll get wiped using G43s. You are not going to move around all the time never going into cover. You WILL go into cover at some point using G43s and you run the risk of getting wiped then just as with LMGs.
DPS is king for me. LMGS. |
its a bit more micro....move then stop then shoot. But the DPS is greater. AND I get the Mortar Truck here...so I can also dish out explosive damage on enemy squads.
I have not had any problems using LMGs since patch. Still as good as ever. |
Spearhead Doctrine is NOT weak...probably one of the strongest Doctrines for Wer out there.
Mortar truck is OP and is a better mortar that the standard mortar team, plus it has fire barrage which one shots any building (permanently setting them on fire).
Smoke is a god send when you field a tiger and are trying to save it, or any vehicle.
Recon flight is necessary when your fighting vehicles and want line of sight for your Paks, plus it complements the Mortar Truck when you want vision to take out support weapons.
I dont see the point of Ger43s if you can get LMGs. Waste of munis you could spend on mines.
You get an average airstrike (bombing Run) ...that is not much damage BUT is pretty fast and harder to react to. Will take out full squads if aligned properly.
Tiger.
weak?? please.
This doctrine is my go to if I want to play my best in 1v1. |
The whole replay section is bugged for me...well...I cant see any of the players names. |
I pretty much wing it most games with a loose game plan as I like to try out a variety of units/strats. 99% of the time i'll incorporate support weapons into a build as combined arms is the reason I find Ostheer the most fun faction to play
But saying that, heavy gren builds, into t2 stuff and waiting for call in's, particularly the tiger, whilst not original at all and pretty boring to play, is effective imho. It is simple enough that you can concentrate on your capping orders and positioning+mining, the rest is down to your micro.
Against rilfes, I feel Grens are pretty equal these days in the early game if you play it right, it is more a map dependent thing then a unit balance, as some maps favour short engagements (Rifles), others long range (Grens). Still, stick to cover, get in the important buildings 1st and keep compact, you'll do okay.
As an aside, veto as many bad Ostheer maps as you can, Semoskiy winter for example is pretty hard as Ostheer.
Edit: I should add, that you don't have to take that build too literally. For example, on Crossing the Woods, 4 grens, 2 HMGS, 2 Paks and a halftrack into tiger is a pretty solid build. Each map has their own quirks, but 5 grens into some t2 stuff and Tiger would also work on Crossing the woods. It might be best to learn one build pretty well and then start incorporating new stuff, which is where the solid gren spam into t2 into tiger is a decent starting point if your having issues.
Thanks!
I usually Veto : Stalingrad, La Gleize and Kholodny Winter. Those are the worst for me, I somehow do good on Semoi Winter. |