Use it against MGs in buildings and stuff like that, things that can't usually retreat in time. I think it pretty much oneshot wipes a building.
Same about penal charge, but one of them cost 45 muni and second 75. |
I didn't know that blobbers have incoming indirect fire radar.
When leig or pack howitzer shot comes it simply obvious and really avoidable.
i said why i don't want radical changes, lelic will make it op or up and keep it like that in 7 months. |
Blobs aren't static until you make them static via suppression. Once suppressed, you barrage them and force the retreat.
They will retreat before first shot lands, than you wait long cooldown, only noobs let their expensive blobs die that easy, great.
Do you like the idea of full health units getting wiped by indirect shells?
Ofc no, please do not touch indirect fire weapons or they will be overnerfed or overbuffed dramatically again.
At this point I can't tell whether you just want autowipe indirect fire or you just want to disagree with everything I say.
Is that another mortar pit nerf thread, because it smells like that? |
I think churchill need buff to be in line with comet, the rest is fine. Brits lacked rocket artillery, now they have it. |
No I think he is wrong in most or all of them. Yea vet 2 strums is comparable to a one click heals all simultaneously UNDER FIRE. go ahead rep while your under motor fire watch your strums go bye bye.. but of course it's a vacume situation for him
Same about sappers trying to repair emplacement. |
Kk sim city and UKF emplacements balanced cuz you said so. I mean you are in the video game development industry and you do play everyday and you do watch all the tourneys so your right I'm wrong. Mod needs to lock the thread now, everything katiof says is right
You really think so or you surrender too easy? |
Pack howitzer auto attack range is shorter but it's aoe is far more dangerous compared to leig. You can't retreat or run away quickly enough but going closer to enemies for auto attack is rewarding. |
2. The barrage will become MORE effective against blobbing and the auto fire will deal more consistent damage to blobs (high dmg profile overall by lower lethal AOE).
Blobs are not static weapons and they can move, i don't think mortar or leig or pack howitzer barrage will be effective against them at all, but they will annihilate all support teams and infantry in cover. Great changes i would say.
3. Relic has come a long way from the start and is doing an excellent job balancing the game. Like every other company, they need to make money and it seems they like to use OP commanders to get it. The AEC is a good example of a unit that has been brought to a good state.
Pack howitzer and leig supression overbuff is just another example of how right i am and you don't. |
That's like saying you by tanks to attack and they attack. Wait a second, they only attack if you move then to the front and micro them. The OP is saying the indirect fire does all the work for you and requires little to no micro. That's why he wants to increase effectiveness of the barrage ability (user input) and decrease the effectiveness of the auto fire (AI input).
1. That will change nothing in their common effectivness.
2. That will promote blobbing and will reduce effectivness of support teams play.
3. Lelic don't know how to nerf/buff stuff correctly, expect it to be up or op. |
What do you mean "ineffective vs mediums"?
Firefly, has half of jackson potential dps against medium tanks (~5 sec reload vs 10) but better penetration and accuracy + tulips what makes it more effective against heavy armor. |