Allies cant win in 3v3+, however Axis can lose game by playing bad and making a lot of mistakes.
Jagdtiger which is cheap (yes, boys and girls, you heard it right, cheap. 290fuel-80 for t3 which no sane person playing breakthrough should ever build is 210, 50 fuel less than kt. With fuel conversion and some cashes breakthrough player can build puma and stuka before jagd arrives) is bane of current 3v3 and 4v4 balance. And it is not that hard to keep jagd away from danger considering its range and ability to shoot through buildings.
Command's panther 35 muni mark target also very funny ability which let shreckvolsblob oneshot heavy tanks. Did i mention zeroing arty? He-he.
Honestly, i have no idea how to balance 3v3 and 4v4 again without destroying 1v1.
How is your team having trouble as allies. You got Noob Elite (-Unicycle-), the man who has been banned since he was using map hacks. Plenty of people currently watch his replays, it's quite astonishing that he can predict every flank and position his mg at the right time even though he can't see the enemy because of the fog of war. |
I really think a lot of you guys are over exaggerating. I agree that it's easier to play as axis due to their late game advantages. But the allies make up for it during the early game. I mean seriously. We get superior support weapons (Sovs-Maxim/Snipers/Zis) and superior infantry (riflemen).
Getting the Jagdtiger, Kingtiger, and other heavies take a long time to get. (CP and fuel wise) If they are desperately saving up fuel to get them, you can easily beat them early on.
When my friends and I play as allies (were ranked 4), we just have to beat them early on. If late game does come, don't waste munis on Zooks or jacksons (depending on the map). Just use mark target, is2s, isus and Easy 8s.
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I really hate the design of the ISU. I think it should cycle AP rounds or HE rounds, like the M4A3 Shermans. |
I think the Soviet teching system has always been a problem since day one. For early game you have the choice of choosing either the standard t2 or the cheesy t1. Really the T1 buildings is meant for cheesy strats, it's filled with things the early game Germans couldn't counter, but lacks any anti tank to be successful so you should already beat the Germans early game otherwise the chance is lost.
Even when the Soviet faction became underpowered in I think it was the March 25th update. They still gather wins by using T1 because it was still very reliable.
I really hope Relic would redesign the Soviet tech to something that would make more sense for a company of heroes game.
+1 |
+1 |
Good, it finally does its job, preventing mindless blobs of riflemen. I really never had issues with MGs suppressing fast, just the wide arc only concerned me. Hopefully the MG42 gets some love because the gunner always procrastinates thanks to its slow aim time. |
It literally has the firepower of the Rocket Artillery in coh1 (German Defensive Doctrine) and it costs 180. It's broken. |
So why isn't he banned yet. Nullist, our lord and saviour, was banned for baiting. But atleast he was good at it. Vetlolcake is using worms as bait, it's too obvious. |
^^ Cruzz should make a video. It would be more accurate. |
I agree, Maxim spam really isn't an issue in 1 vs 1 games. 2 vs 2 and above, it really depends on the map. I don't like the unit. I don't like the concept of it. I think it needs a major change.
Relic will probably over nerf it and soviet early game will consist of con spam again. A lot of people will say the maxim is fine, and team games shouldn't be taken seriously. But majority of the player base play 2 vs 2 and experience this pain. Worst of all, if you don't maxim spam against okw then you're basically screwed.
Just another example why Soviets were poorly designed in the first place. |