HI all,
This is my first post on COH.org forums as i normally stick to the official forums.
I came on here to express my thoughts about the current status of balance. To make it simple will convey this in a point format:
- Soviet 6 man squads give far greater survivability especially with scripts and grens being quite equal now. DOnt believe any very minor, if any advantage grens have compensate at all. German squads get vaporized by mines while soviet squads can restock and return to the field. This also applies to tank shells vaporising german squads. I cannot see why grens and scripts have the same armor. (I will not get into historical accuracy as this is about game balance, i know germany had generally superior equipment and training to the soviets)
- Germans have no heavy infantry now.... I think PGs armour nerf was not needed at all. Soviets have a plethora of options in terms of different infantry and now germans are somewhat lacking in this department.
- Soviet armor too powerful vs infantry. T-34/76 also received to much of a buff compared to PIV
- now with soviet armor getting buffs in pretty much every department i think self repair is something that gives soviets an unfair advantage of germans due to the greater survivability now of soviet tanks
- Why were german tier upgrades increased in price. No need at all. This has effectively made elite troops useless (i personally dont use that commander much) due to the need to put into up tiering.
- Blitz now useless.
- Soviet sniper needs to be reduced to a 1 man team and made equal more or less to german sniper. The penals+scout+sniper combo is breaking the game. Completely and utterly.
- Button spam
- ISU-152 squad wipe/anti armor capacity
- Soviet armor buff has effectively made T-34/85 call in far too advantageous
- German armor does not hold a significant enough advantage to balance soviet armour attrition rates
- Mines...
Conclusion:
The fact of the matter is soviet units are generally allow greater flexibility, survivability and dynamic abilities to change the outcome of the game and win the war of attrition. There are current combo exploits that can be used by soviets to gain to much of an advantage.
Germany very minor damage advantage is currently not enough to negate this particularly at earlier tiers. In simple terms, Germany was too heavily nerfed and soviets were too heavily buffed. This has unfortunately tipped the balance in the wrong way IMO.
my 2c
Cheers
I feel like this post comes from a bias perspective but at-least you wrote a serious post rather then a **** post like do here. Anyways,
As for the 6 man squads. I see where you're coming from but that's the main difference between the two factions. One of them is stronger at offense while the other is stronger at defense. It's what causes different flavors into the mix. Also, lets say we make cons 4 man squads or grens 6 man squads and gave them absolute same dps. Then engagements will based on solely on RNG, and RNG is already killing this game.
Yes Cons do have more initially survivibility than Grens, however, vetted Grens will scale better late game than Cons. This is because of Vetereancy and the the LMG42. You also have to consider that Grens don't have to research Fausts.
As for squad wipes, that's because of Poor AI and the explosive change. That will be addressed next patch by PQ.
I somewhat agree, Pgrens need their armor back at 1.2, but shocks troops should be ultimately better than them.
They buffed the t34's AT because the thing was useless against armor. It's a 15 fuel difference between the p4, yet the p4 can still beat it. As well, a P4 that's upgunned with a mg42 can kill infantry more effectively than a t34.
Self-Repair is doctrinal and to be honest, I rather have panzer tactician than the self repair. It's fine.
Soviet Tiers cost more also. They did this to fix teching in the game. Tanks used to come out way too early.
Blitz needs a price reduction, soviet and german snipers should be identical when it comes to stats, which means one man squads. Let them keep their different vet.
Button really isn't that bad, DP28s initially cost 75 munitions and plus another 40. That's almost a price for a Pshreck.
ISU-152 shouldn't squad wipe like that, Im pretty sure it was unintentional also. The 85s are a waste, a good player uses 76 instead since they are more cost effective. German tanks can't prevent Soviet attrition? You serious? Use Stugs and t3, stugs are overpowered at the moment and going t4 is useless since Panthers arent worth the price. I rather save my fuel and get a p4 and stug rather then waiting for t4 and getting a panther.
The real concerns should be fixing squad wiping problem, redesign mines, reduce anti-infantry effectiveness with the ISU-152 and make the concrete round useful, less rng when it comes to infantry and armor engagements that's killing the competitive scene, MG42 needs to aim faster (not traverse), get rid of molotovs and replace it with some other nade (Molotovs are too rng dependent which is bad), get rid of precision strike with 120mm mortar only, only restrict users to have one heavy tank out on the field, reduce aim time with PTRS and PShrecks but increase reload times, and make German T4 relevant again.
A lot of people are expecting that their tactics will work again but they wont. It's because the Germans were nerfed since they were overpowered. Let me say the same crap that the bandwagon circlej*** have been saying: adapt. Learn to use MG42s and kite scout cars to prevent Script spam. Learn to get sweepers for now. Learn to use stugs and p4 since it's superior than t4. Germans aren't bad, it's just majority of people been used to using an easy faction.