Profile of The_rEd_bEar
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Broadcast: https://www.twitch.tv/the_red_bear
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/the_red_bear
Residence: United States
Nationality: United States
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Post History of The_rEd_bEar
Thread: A Soldier's Farewell25 Jan 2015, 00:39 AM
R.I.P In: The Library |
Thread: soviet vs okw matchup 19 Jan 2015, 19:00 PM
This thread is amusing. You amuse me, please explain to me how a faction with the cheapest mainline infantry with vet5/shreks and a cheap at gun in t1 along with pumas struggle vs scout cars. Soviet t3/4 isn't going to beat a experienced Okw opponent hence why everyone use call ins and sovs don't have any effective mainline infantry making maxims and snipers the only thing Soviets make every game because nothing else is as effective, and Okw has no counter to shocks what crack are you smoking? That's the dumbest thing I've read yet, that's not to mention how stukas ruin any t2 play and potentially snipers. Okw isn't a weak faction. In: COH2 Balance |
Thread: soviet vs okw matchup 19 Jan 2015, 16:47 PM
You're a joke i don't know how you expect me to take you seriously, take your craps somewhere else In: COH2 Balance |
Thread: soviet vs okw matchup 19 Jan 2015, 01:28 AM
Yes, that is an excellent point i failed to being up. The stuka is just op it needs a nerf to its accuracy and damage. A unit should not invalidate tiers like that its ridiculous. In: COH2 Balance |
Thread: Ostheer vs usf matchup 18 Jan 2015, 22:59 PM
the flame ht is much more survivable and usf have more reliable counters to it than the soviets, but with the proper changes to the soviet and ost line up then having it come out early again would be ok. In: COH2 Balance |
Thread: Ostheer vs usf matchup 18 Jan 2015, 22:51 PM
Remember the Flampanzerwagen. Anybody? Its been out of the Meta for ages. Perhaps its time to bring it back down to BP1. Then Ostheer all of a sudden has the option for two light vehicles. One that counters light vehicles and another that counters infantry spam. I never mentioned that unit for a reason, while it may help against usf, It'll probably break the ost vs sov line up again. In: COH2 Balance |
Thread: soviet vs okw matchup 18 Jan 2015, 22:32 PM
The sequel to my ostheer vs usf thread, and once again balanced around 1v1 and 2v2. The soviets have some issue when fighting against okw, conscripts are even more useless in the mid/late game vs okw because of obers and vet 5 volks or the plethora of okw elite infantry. I would suggest buffing their vet 2/3 abilites and giving vet combat bonuses to like healing out of combat. Another suggestion would also be giving them a weapon upgrade aswell, which would also give the soviets a munitions sink. In t1 soviet snipers need to be one man and penals need a buff of some sort, there is currently no reason to really chose them over conscripts. Cons have more versatility (at nades) than penals which only have flame throwers and satchels.Making them long range infantry with a price increase could be an option or buffing their short range power with an increase to distinguish them from cons better. soviet t2 is in a pretty good spot imo, apart from the soviet mortar which is under performing I feel. it doesn't have the rof of the german mortar or fire power of the 120mm, it supposedly more accurate, but I dont really see it, in fact it seems the German mortar is more accurate than it. Soviet t3/4 is suffering alot vs okw because of the shrek volks and the quick and easy access the the puma and the jagpanzer that leads to the call in meta. the t70 doesn't come early enough to make much of a difference against okw because of shreks and pumas which invalidates it and the t34 as well, you cant kite them because the range difference between them is so minuscule, it doesn't matter that they out range them by alittle. the puma will easily chase them off, and using a jagpanzer is much easier because it'll be always supported by shreks. The su76 has been worthless since the beta, all it needs is a buff to its ai and maybe its arty strike and the su85 needs to have better maneuverability and path finding ( all tanks do) Soviet teching along with ostheer needs a general redone its not nearly as efficient and rewarding as the okw and usf teching. Another issue soviets have is the over reliance on call ins because of their inefficient teching and awful tier units. A fix would be ofcourse buffing the stock units, but also reverting call ins back to the way they were in beta, example= unlock t34/85 at 9 cp and you build said tank in soviet t3, the same with the is2 and the isu is build in t4. Guards need a buff they were pretty good pre lmg nerf( which wasn't really a nerf) the only unit that was really affected it seems were guards. I am tired of buying dps for 72 munitions (why are they 75 munitions?????!?!?!) and losing a dp in their first engagement. Not only that their ai is really lack luster, they are not very elite being guards. They need a general combat buff and make the dps drop less often and make the an upgrade along with the dp. In: COH2 Balance |
Thread: your framerate is low so you might fall behind other players18 Jan 2015, 16:55 PM
Welp thats your issue right there |
Thread: Ostheer vs usf matchup 17 Jan 2015, 05:12 AM
This is a view focus with 2v2 and 1v1 in mind. This is in regards to the fact that ost is in a pretty bad state since the release of wfa, mainly against usf. Some of the issues I want to point out is that fact riflemen seems to out perform grens at all ranges. I believe this should not be the case, especially in the early game. I think riflemen should get a slight nerf on their long range dps, so grens= long rang and riflemen= short/mid range. Another issue is riflemen have smoke grenades, giving riflemen the ability to negate mg42's and attack them head on encourages blobbing and is a bad design decision, flanking mg positions was always an important part of coh1/2 and this ruins that dynamic, I suggest replacing the smoke grenade with the at nade and decrease the price of the grande package. Another issue with this match up is also the arrival of american light vehicles like the m20 and the aa halftrack comes to early for the ostheer, this is made worse further by the fact that ostheer teching is expansive, tellers are 50 munitions, but this delays lmgs for grens (which is what they desperately need to keep up with riflemen) and the pak40 is 340mp ( I think pak40/zis3 is to expansive, at guns should not be the price of elite infantry). Ostheer players are always pressured to have enough infantry from t1 and tech up to t2 fast enough to deal with early american armor. I think an easy solution to this is to make ost tech cheaper and buffing the 222 and/or making the pak40 cheaper. Another issue ostheer has been having is pgrens, are not very durable for an expensive 340mp 4 man squad, I think they could use some more durability, not the same they had pre-march deployment, but enough where they aren't to squishy. As I mentioned before teching in general is to expensive for ostheer especially t4 which is nonexistent in 1v1, people just simply save for tigers. The stug also needs something to differentiate it from the p4, everyone always go for a p4/ostwind or skip t3 and go for tigers. The only time you see a stug is if the player is desperate and fuel starved. The stug could use better armor pen or maybe even 60 range, to make it a more attractive option. In t4 the only unit that has an issue is the panzer werfer which isn't buffed when the katyusha was buffed a few months ago, you rarely see this unit, because its just not as effective as it use to be. If i remember properly the only thing wrong with it in its previous iteration was its cool down was to short, but then relic nerfed in to obilvion for some reason, maybe it was to strong, but it shouldn't have been nerfed as hard as it was. other issues include the mg42 derping around and not shooting as soon as units enter is arc and inconsistent suppression. Opinions? In: COH2 Balance |
Thread: COH2.ORG position - USF "On Me!" exploit (Captain)13 Jan 2015, 16:40 PM
I wish this site was as tough when people where abusing other exploits in the game. I guess consistency is to much to ask for these days In: News |
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