Thank you, man. Means a lot to me, Especiqlly considering whqt I have to deal with usually.
You too, Thunderhun.
I want a balanced game too. Im not yourenemy in that sense
sadly sometimes u make some sense, sometimes you don't.
most 2v2s already rely on skipping t1 in favour for maxims and mortars to hold out for t3. conscripts are okish line infantry until rifle nades and LMG pops in, then they are hopelessly outclassed. and no other soviet infantry have the equivalent of that much damage output for the rest of the game, so much so that grenadiers can just A+move into position, rifle nade and LMG any opposition and force a retreat and move in with 0 to little casualties.
there's where i see most of the problem, no soviet infantry is able to close in without taking major casualties and retreat before they can do anything as they will get rifle naded and mowed down by LMG fire into oblivion. shock troops get owned by LMG when closing in, guards+dp28 get owned by rifle nades.
the idea of using commander call ins is already in there, as evidenced by elite infantry call ins that fill up different roles in the soviet army, but like you said, there's still a huge gap in effective infantry AT for soviets. ptrs dont cut it, AT nades dont do much either. and that infantry AT must be on a non doctrinal unit.