id honestly say cons have the a advantage thanks to oorah. besides that, it all comes down to micro.
Nope, they don't. Cons even with oorah on can't run down the sc and throw the atnade. Thanks for the scout cars info.
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id honestly say cons have the a advantage thanks to oorah. besides that, it all comes down to micro.
Posts: 647
I agree that the M3 may slightly struggle but I think this is primarily due to the way people use them. People need to understand that putting a flame thrower unit inside of the car and drive close to the enemy is a huge risk. This risk can and often does pay off, of course but people need to understand that it isn't the right thing to do in every situation.
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Posts: 409
I do think that 250 halftracks should get a similar bump, although they are a PGren delivery system, and those are deadly enough on foot. I still want to see these vehicles used more often and longer in a match.
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That particular call-in ability is just like the T34-85: extremely useful in some situations, but also extremely hard to save up for (560 manpower is a lot).
Frankly, that 55 fuel is better spent on teching to T3 rather than calling in a niche-usage German clown car.
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I kind of enjoy the shrek-track. Eats T-70s - nice having a hard counter. Like, it could probably have the mp cost cut a little for what it is.
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That's 560mp, 120mu, and 55fu for a "hard counter" to a 160mp, 55fu unit that probably won't be able to do anything else later in the game (considering there won't be any Su-85's or Katyushas to flank if they went T3). Not the most efficient use of resources, don't you think?
I mean, just compare the cost of it to the T70. It costs 40 more manpower than that infantry killing beast and has no weapons by itself whatsoever. I'm not saying it's completely useless but it's pretty hard to find a place for it in the vast majority of situations.
This call-in and the Stug-E have too high of an opportunity cost (delayed T3 -> Ostwinds/Panzer IVs) versus the minimal utility they bring to the table (do not really fill any major gaps in the German arsenal). Compare these call-ins to the Mortar Halftrack and you'll see what I mean.
Frankly, this is actually a related issue to the M3 being a bit underpowered because both have a very limited window of usefulness before they are completely outclassed by tank spam or rendered a liability due to other AT.
Posts: 480
That's 560mp, 120mu, and 55fu for a "hard counter" to a 160mp, 55fu unit that probably won't be able to do anything else later in the game (considering there won't be any Su-85's or Katyushas to flank if they went T3). Not the most efficient use of resources, don't you think?
I mean, just compare the cost of it to the T70. It costs 40 more manpower than that infantry killing beast and has no weapons by itself whatsoever. I'm not saying it's completely useless but it's pretty hard to find a place for it in the vast majority of situations.
This call-in and the Stug-E have too high of an opportunity cost (delayed T3 -> Ostwinds/Panzer IVs) versus the minimal utility they bring to the table (do not really fill any major gaps in the German arsenal). Compare these call-ins to the Mortar Halftrack and you'll see what I mean.
Frankly, this is actually a related issue to the M3 being a bit underpowered because both have a very limited window of usefulness before they are completely outclassed by tank spam or rendered a liability due to other AT.
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