You are probably talking about 1v1. In 2v2 if you put JP4 next to a KT it is very difficult to defeat due to JP4 anti-TD DPS and excellent KT DPS vs anything else.
Same with is2 and su85.
Some may compare mobility, saying is2 is faster. But guess who starts off with a superior range gun at vet 0?
But we know which unit is getting nerfed next patch though =) |
I would say KT is situationally superb. In urban fights where there are many shot blockers available to break contact. Su85, jacksons are severely limited in the opportunties to get a clear shot.
In such a case, it is worth getting a kt to sit and hold a town and take pot shots at infantry.
In open combat then the kt just becomes a target board to get shot the moment it reveals itself. |
Excatly
Ez8 is a good tank on paper but impractical in-game because what it is good at is neither relevant to make the doctrine as a whole good and neither relevant as singular unit since its strength are directly countered by (indeed more expensive) stock units having the same profile aka average vs infantry and countering any medium tank on the field.
and this is the reason why jackson/sherman combo is superior. its non doctrinal, you can save the doctrine slot for calliope/priests to blow up set up teams and infantry support before moving in with tanks.
no matter how much easy8s are reasonably buffed in their combat performance, there is no way for this doctrine to ever get good if the doctrine is not able to provide a solution to its army weakness, lack of indirect fire support. |
Isnt that what grenadiers are for? Are you not getting grenadiers to support mg42s, opting to go straight for panzergrens as your core infantry squad? |
I will say it again, because of panthers, E8 turns into a defensive tank, cant 1v1 panthers without putting it at risk.
What E8 lacks is proper army support. Lacking in rockey artillery to blast paks/rakaten/pak88s, so E8 can have a better chance against panthers.
A fix for this would be to buff officers capabilities through its doctrine. Have an ability to buff major's direct combat. Buff it to 6man with body guards, turn him into a capable squad with quick barrage to counter set up teams and a heavy 105mm barrage that can reliably take out pak88s and field guns
The doctrine is bad and hangs on E8 to carry it late game. Which E8 is absolutely incapable of doing, again, because panthers can stop dead an E8 push.
E8 may look decent against panthers on paper but throw in support teams, infantry support on both sides. Its far riskier and much more difficult to pull off a victory for USF. |
Rangers elite infantry and an Elite tank should not be combined. One or the other...
panzergrens and tigers.
obers and KT
falls and KT
STG obers and KT
but of course,
shocks and is2
commandos and churhills (lol)
i dont know sir, maybe some stuff should be doctrinal right? |
because
1) panthers/heavies
all advanced medium will eventually end up with this major problem. they simply do not have the means to brawl with panthers which out-hp, out-range, out-armor and out-pen every t34-85, E8 and comet in the allied arsenal.
thats why allied TD are so relied upon, they can out-range and alpha strike a panther/heavies without beiing at risk of taking any damage, while using E8s will not only provide vet to panthers/heavies, they are also at risk of being dived if there isnt enough AT support nearby, which even Vet 3 BAR rifles will not be able to sufficiently support the E8s against panthers/heavies.
2) USF lack of non doctrinal arty(which brings us to crappy doctrine argument). i am not speaking for 1v1s but team games because i do not have experience in 1v1s. paks/raketen/infantry AT support will deter any diving strategies and AT gun wall creep will ultimately zone out E8s who does not have the frontal armor to resist multiple pak shots and must pull out of range in order to survive.
of course the USF player can do the same and cause a stalemate. but the hardest counter to AT gun walls and infantry support is rocket artillery, which axis factions have no problems getting regardless of whichever doctrine they choose as it is non doctrinal for them and will eventually bomb the hell out of USF player before continuing the AT gun crawl/panther or p4 push. in such cases, the E8 left alone will easily be destroyed by combined arms. And of course the USF player can call for allies to support him. but more often than not, rocket artillery may not be always available to support USF as his own allies will need to bomb their own opponents.
therefore, the simplest and most effective solution for USF is to pick jacksons+sherman combo which are both non-doctrinal, allowing USF to choose a doctrine that provides decent artillery (priest/calliope) and be able to punch back in the indirect fire game without stressing his own teammates. |
Sorry for getting off topic. So, the Jackson performs very well. If it were nerfed, what would they need to change about USF to compensate?
Probably a decent AT gun that isnt an ammo sink with a non doc heavy tank that can soak shots and punch back against axis heavies.
If the only real active AT in usf army is nerfed, other AT options must step up and must be resistant to rocket artillery.
No idea why rocket artillery is available to all armies non doctrinally except usf and ukf, but that is for another topic.
|
Double BAR Rifles have more DPS than every other mainline at most ranges, and can defeat lower vet elite infantry. Raketens don't have gun shields and have 1.25 RA AND have less range than the Jackson.
I have a radical hypothesis - maybe the rank 900+ 4 v 4 player who doesn't understand half of the game mechanics is the one who "isn't using the tools properly". Most players you face off don't have trouble with your Jacksons because they are significantly more skilled than you.
Units should be balanced based on the assumption of competent play.
Oof. Elitist spotted.
Team games ans 1v1 are wholly different games. The issues that 4v4 players face are far more obnoxious than 1v1 gameplay.
In team games jacksons are not that much issue because heavy TD is a thing and most axis teams have at least an elefant or JT to deal with allied TD. As well as multiple panthers to soak shots and bounce some of them, the problems of jacksons are diluted, while the issues with axis armor are magnified.
The problems faced in 1v1 and 4v4s are different. Nerf jackson too much, you remove usf from team games entirely.
Unless superzooks are available non doctrinally on a unit that is ubiquitious. Then yes, jacksons can be nerfed. |
my only question is, why is puma vs jackson even a problem?
puma should never be able to slug it out head on against a medium tank. yes it should do some supporting damage, but no outright beat it 1v1. even more so against a turreted tank destroyer.
if the puma can get a couple of shots into a jackson before the jackson can react, its not really about the performance of the unit anymore, it is how the units are being used. if the puma was able to get a flank in while the jackson is being distracted, thats good play by axis. not really because there's an issue in the match up. |